177 lines
4.2 KiB
Plaintext
177 lines
4.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED point_camera (1 0 0) (-8 -8 -8) (8 8 8) PCAMFL_STARTOFF
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A virtual camera of which its output can be displayed on a rendertarget.
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This plays well with the func_monitor entity.
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-------- KEYS --------
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"targetname" : Name
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"FOV" : Field of view in degrees
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"UseScreenAspectRatio" : Forces the aspect ratio to be the same as the game's.
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"fogEnable" : Enable fog in the camera's view.
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"fogColor" : Color of the fog in RGB255.
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"fogStart" : Near fog plane.
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"fogEnd" : Far fog plane.
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-------- INPUTS --------
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"ChangeFOV" : Change the camera's field of view.
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"SetOnAndTurnOthersOff" : Turn this camera on while deactivating all others.
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"SetOn" : Turn this camera on.
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"SetOff" : Turn this camera off.
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-------- SPAWNFLAGS --------
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PCAMFL_STARTOFF : Start with the camera turned off, outputting no signal.
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-------- TRIVIA --------
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This entity was introduced in Half-Life 2 (2004).
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*/
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class
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point_camera:NSPointTrigger
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{
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int m_iUseSAR;
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int m_iUseFog;
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vector m_vecFogColor;
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float m_flFogStart;
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float m_flFogEnd;
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float m_flFOV;
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public:
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void point_camera(void);
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/* overrides */
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void SpawnKey(string,string);
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virtual void Respawn(void);
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virtual void Input(entity,string,string);
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};
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void
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point_camera::point_camera(void)
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{
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m_iUseSAR = 0i;
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m_iUseFog = 0i;
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m_vecFogColor = [0.0f, 0.0f, 0.0f];
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m_flFogStart = 0.0f;
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m_flFogEnd = 0.0f;
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m_flFOV = 90.0f;
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}
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void
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point_camera::Save(float handle)
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{
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super::Save(handle);
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SaveInt(handle, "m_iUseSAR", m_iUseSAR);
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SaveInt(handle, "m_iUseFog", m_iUseFog);
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SaveVector(handle, "m_vecFogColor", m_vecFogColor);
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SaveFloat(handle, "m_flFogStart", m_flFogStart);
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SaveFloat(handle, "m_flFogEnd", m_flFogEnd);
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SaveFloat(handle, "m_flFOV", m_flFOV);
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}
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void
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point_camera::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_iUseSAR":
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m_iUseSAR = ReadInt(strValue);
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break;
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case "m_iUseFog":
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m_iUseFog = ReadInt(strValue);
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break;
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case "m_vecFogColor":
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m_vecFogColor = ReadVector(strValue);
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break;
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case "m_flFogStart":
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m_flFogStart = ReadFloat(strValue);
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break;
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case "m_flFogEnd":
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m_flFogEnd = ReadFloat(strValue);
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break;
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case "m_flFOV":
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m_flFOV = ReadFloat(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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point_camera::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "FOV":
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m_flFOV = stof(strValue);
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break;
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case "UseScreenAspectRatio":
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m_iUseSAR = stoi(strValue);
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break;
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case "fogEnable":
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m_iUseFog = stoi(strValue);
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break;
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case "fogColor":
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m_vecFogColor = stov(strValue);
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break;
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case "fogStart":
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m_flFogStart = stof(strValue);
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break;
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case "fogEnd":
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m_flFogEnd = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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point_camera::Respawn(void)
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{
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SetModelindex(0);
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SetSolid(SOLID_NOT);
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SetSize([-16,-16,-16], [16,16,16]);
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SetOrigin(GetSpawnOrigin());
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SetAngles(GetSpawnAngles());
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m_iValue = TRUE;
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}
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void
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point_camera::Input(entity eAct, string strInput, string strData)
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{
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switch (strInput) {
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case "ChangeFOV":
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m_flFOV = stof(strInput);
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break;
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case "SetOnAndTurnOthersOff":
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for (entity e = world; (e = find(e, ::classname, "point_camera"));) {
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point_camera p = (point_camera)e;
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p.m_iValue = FALSE;
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}
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m_iValue = TRUE;
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break;
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case "SetOn":
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m_iValue = TRUE;
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break;
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case "SetOff":
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m_iValue = FALSE;
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break;
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default:
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super::Input(eAct, strInput, strData);
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}
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}
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