nuclide/src/gs-entbase/server/item_food.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED item_food (1 0 0) (-8 -8 -8) (8 8 8)
This is a food item that will give the user 1 health when touched.
-------- KEYS --------
"targetname" : Name
"angles" : Sets the pitch, yaw and roll angles of the model.
"model" : Model file that will be displayed by the entity.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
class
item_food:NSEntity
{
int m_iIsCan;
void item_food(void);
virtual void Spawned(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void Setup(void);
virtual void Touch(entity);
};
void
item_food::item_food(void)
{
// TODO: differentiate between item_sodacan and item_food
m_iIsCan = 1;
}
void
item_food::Save(float handle)
{
SaveInt(handle, "m_iIsCan", m_iIsCan);
super::Save(handle);
}
void
item_food::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iIsCan":
m_iIsCan = ReadInt(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
item_food::Spawned(void)
{
super::Spawned();
SetSolid(SOLID_NOT);
SetMovetype(MOVETYPE_TOSS);
if (m_iIsCan) {
SetModel("models/can.mdl");
}
SetSize([0,0,0], [0,0,0]);
ScheduleThink(Setup, 1.0f);
}
void
item_food::Setup(void)
{
SetSolid(SOLID_TRIGGER);
SetSize([-16,-16,-16], [16,16,16]);
if (m_iIsCan) {
sound(this, CHAN_ITEM, "weapons/g_bounce3.wav", 1.0f, ATTN_NORM);
}
}
void
item_food::Touch(entity eToucher)
{
if (eToucher.classname != "player") {
return;
}
if (owner != __NULL__) {
env_beverage bevOwner = (env_beverage)owner;
bevOwner.m_bReady = true;
}
Damage_Apply(eToucher, this, -1, 0, DMG_GENERIC);
SetSolid(SOLID_NOT);
Destroy();
}
CLASSEXPORT(item_sodacan, item_food)