nuclide/src/gs-entbase/server/info_intermission.qc

45 lines
1.3 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED info_intermission (1 0 0) (-8 -8 -8) (8 8 8)
An entity that's used to create an 'Intermission' camera.
-------- KEYS --------
"targetname" : Name
-------- NOTES --------
Some mods use this while displaying the final scores, once a timelimit
is hit etc.
When Intermission is active, the players camera will be teleported here
and angles towards the aim target.
-------- TRIVIA --------
This entity was introduced in Quake (1996).
*/
class
info_intermission:NSPointTrigger
{
public:
void info_intermission(void);
};
void
info_intermission::info_intermission(void)
{
}