nuclide/src/gs-entbase/server/gibshooter.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED gibshooter (1 0 0) (-8 -8 -8) (8 8 8) GIBS_REPEATABLE
Shoots model bouncy entities from its location.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"angles" : Sets the pitch, yaw and roll direction of the shooter.
"shootmodel" : Model file to shoot.
"shootsounds" : PCM sample to play whenever a piece shoots out.
"m_iGibs" : Amount of models shot in total.
"m_flDelay" : Delay before being able to be fired again.
"m_flVelocity" : Speed of the models in units per second.
"m_flVariance" : Delay between shots.
"m_flGibLife" : Life of the individual model piece.
"scale" : Scale modifier of the model pieces.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
class
gibshooter:env_shooter
{
public:
void gibshooter(void);
};
void
gibshooter::gibshooter(void)
{
m_strShootModel = "models/hgibs.mdl";
m_flShootSounds = 3;
precache_model(m_strShootModel);
}