52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED gibshooter (1 0 0) (-8 -8 -8) (8 8 8) GIBS_REPEATABLE
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Shoots model bouncy entities from its location.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"killtarget" : Target to kill when triggered.
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"angles" : Sets the pitch, yaw and roll direction of the shooter.
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"shootmodel" : Model file to shoot.
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"shootsounds" : PCM sample to play whenever a piece shoots out.
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"m_iGibs" : Amount of models shot in total.
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"m_flDelay" : Delay before being able to be fired again.
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"m_flVelocity" : Speed of the models in units per second.
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"m_flVariance" : Delay between shots.
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"m_flGibLife" : Life of the individual model piece.
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"scale" : Scale modifier of the model pieces.
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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class
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gibshooter:env_shooter
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{
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public:
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void gibshooter(void);
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};
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void
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gibshooter::gibshooter(void)
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{
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m_strShootModel = "models/hgibs.mdl";
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m_flShootSounds = 3;
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precache_model(m_strShootModel);
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}
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