79 lines
1.9 KiB
Plaintext
79 lines
1.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_tankcontrols (0 .5 .8) ?
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Brush that marks the usable region of a func_tankmortar, in order
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to gain control.
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-------- KEYS --------
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"targetname" : Name
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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class
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func_tankcontrols:NSBrushTrigger
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{
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public:
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void func_tankcontrols(void);
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virtual void OnPlayerUse(void);
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virtual void Respawn(void);
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};
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void
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func_tankcontrols::func_tankcontrols(void)
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{
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}
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void
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func_tankcontrols::Respawn(void)
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{
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InitBrushTrigger();
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solid = SOLID_BBOX;
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SetOrigin(GetSpawnOrigin());
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PlayerUse = OnPlayerUse;
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}
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void
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func_tankcontrols::OnPlayerUse(void)
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{
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entity f;
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NSVehicle tank;
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tank = __NULL__;
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if (!(eActivator.flags & FL_CLIENT)) {
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return;
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}
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for (f = world; (f = find(f, ::targetname, target));) {
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/* we found the right entity */
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if (f.classname == "func_tank" || f.classname == "func_tankmortar") {
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tank = (NSVehicle)f;
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}
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}
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if (tank) {
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if (!tank.m_eDriver)
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tank.PlayerEnter((NSClientPlayer)eActivator);
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else if (tank.m_eDriver == eActivator)
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tank.PlayerLeave((NSClientPlayer)eActivator);
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}
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}
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