nuclide/src/gs-entbase/server/func_physbox.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_physbox (0 .5 .8) ? x x x x x x x x x x x x FNCPHYBX_ASLEEP
Physics brush.
-------- KEYS --------
"targetname" : Name
-------- TRIVIA --------
This entity was introduced in Half-Life 2 (2004).
*/
#ifndef PHYSICS_STATIC
#define FNCPHYBX_ASLEEP 4096
class
func_physbox:NSPhysicsEntity
{
public:
void func_physbox(void);
virtual void Respawn(void);
virtual void SpawnKey(string, string);
};
void
func_physbox::func_physbox(void)
{
}
void
func_physbox::Respawn(void)
{
NSPhysicsEntity::Respawn();
if (HasSpawnFlags(FNCPHYBX_ASLEEP))
PhysicsDisable();
else
PhysicsEnable();
}
void
func_physbox::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
default:
NSPhysicsEntity::SpawnKey(strKey, strValue);
}
}
#else
class func_physbox:NSSurfacePropEntity
{
void(void) func_physbox;
virtual void(void) Respawn;
virtual void(void) Death;
};
void
func_physbox::func_physbox(void)
{
}
void
func_physbox::Death(void)
{
Hide();
SetSolid(SOLID_NOT);
SetTakedamage(DAMAGE_NO);
}
void
func_physbox::Respawn(void)
{
NSSurfacePropEntity::Respawn();
health = GetSpawnHealth();
SetTakedamage(DAMAGE_YES);
SetSolid(SOLID_BBOX);
}
#endif