nuclide/src/gs-entbase/server/env_laser.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_laser (1 0 0) (-8 -8 -8) (8 8 8) ENVLAZ_STARTON x x x ENVLAZ_STARTSPARK ENVLAZ_ENDSPARK ENVLAZ_DECALEND
Shoots a frickin lazer.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"texture" : Sprite to use as a texture.
"EndSprite" : Sprite to draw at the end of the laser beam impact.
"LaserTarget" : Which entity determines the end position.
"damage" : Damage-per-second when something passes through.
-------- NOTES --------
Use an info_notnull for a LaserTarget.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
enumflags
{
ENVLASER_CHANGED_ORIGIN,
ENVLASER_CHANGED_ANGLES,
ENVLASER_CHANGED_TEXTURE,
ENVLASER_CHANGED_ENDTEXTURE,
ENVLASER_CHANGED_STATE
};
enumflags
{
ENVLAZ_STARTON,
ENVLAZ_2,
ENVLAZ_4,
ENVLAZ_8,
ENVLAZ_STARTSPARK,
ENVLAZ_ENDSPARK,
ENVLAZ_DECALEND
};
class
env_laser:NSPointTrigger
{
int m_iState;
int m_iStateOld;
float m_flDPS;
string m_strLaserDest;
string m_strBeamTex;
string m_strEndTex;
public:
void env_laser(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
virtual void LaserThink(void);
virtual void Trigger(entity,int);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
};
void
env_laser::env_laser(void)
{
pvsflags = PVSF_IGNOREPVS;
m_iState = 0i;
m_iStateOld = 0i;
m_flDPS = 0.0f;
m_strLaserDest = __NULL__;
m_strBeamTex = __NULL__;
m_strEndTex = __NULL__;
}
void
env_laser::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iState", m_iState);
SaveInt(handle, "m_iStateOld", m_iStateOld);
SaveFloat(handle, "m_flDPS", m_flDPS);
SaveString(handle, "m_strLaserDest", m_strLaserDest);
SaveString(handle, "m_strBeamTex", m_strBeamTex);
SaveString(handle, "m_strEndTex", m_strEndTex);
}
void
env_laser::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iState":
m_iState = ReadInt(strValue);
break;
case "m_iStateOld":
m_iStateOld = ReadInt(strValue);
break;
case "m_flDPS":
m_flDPS = ReadFloat(strValue);
break;
case "m_strLaserDest":
m_strLaserDest = ReadString(strValue);
break;
case "m_strBeamTex":
m_strBeamTex = ReadString(strValue);
break;
case "m_strEndTex":
m_strEndTex = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_laser::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "texture":
m_strBeamTex = strValue;
precache_model(m_strBeamTex);
break;
case "EndSprite":
m_strEndTex = strValue;
precache_model(m_strEndTex);
break;
case "LaserTarget":
m_strLaserDest = strValue;
break;
case "damage":
m_flDPS = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_laser::Respawn(void)
{
if (HasSpawnFlags(ENVLAZ_STARTON)) {
m_iState = 1;
ScheduleThink(LaserThink, 0.0f);
}
}
void
env_laser::LaserThink(void)
{
entity t;
if (!m_iState) {
return;
} else {
ScheduleThink(LaserThink, 0.1f);
}
t = find(world, ::targetname, m_strLaserDest);
SetAngles(t.origin);
if (!t) {
print(sprintf("^1env_laser::^3LaserThink^7: %s has no valid target. Aborting\n", targetname));
return;
}
traceline(origin, t.origin, FALSE, this);
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, this, rint(m_flDPS), 0, DMG_GENERIC);
}
}
void
env_laser::Trigger(entity act, int state)
{
switch (state) {
case TRIG_OFF:
m_iState = 0;
break;
case TRIG_ON:
m_iState = 1;
break;
default:
m_iState = 1 - m_iState;
}
if (m_iState) {
ScheduleThink(LaserThink, 0.0f);
} else {
ReleaseThink();
}
}
float
env_laser::SendEntity(entity ePEnt, float fChanged)
{
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
return (0);
}
WriteByte(MSG_ENTITY, ENT_ENVLASER);
WriteFloat(MSG_ENTITY, fChanged);
if (fChanged & ENVLASER_CHANGED_ORIGIN) {
WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
}
if (fChanged & ENVLASER_CHANGED_ANGLES) {
WriteCoord(MSG_ENTITY, angles[0]);
WriteCoord(MSG_ENTITY, angles[1]);
WriteCoord(MSG_ENTITY, angles[2]);
}
if (fChanged & ENVLASER_CHANGED_TEXTURE) {
WriteString(MSG_ENTITY, m_strBeamTex);
}
if (fChanged & ENVLASER_CHANGED_ENDTEXTURE) {
WriteString(MSG_ENTITY, m_strEndTex);
}
if (fChanged & ENVLASER_CHANGED_STATE) {
WriteByte(MSG_ENTITY, m_iState);
}
return (1);
}
void
env_laser::EvaluateEntity(void)
{
/* FIXME: Check our fields for networking */
if (ATTR_CHANGED(angles)) {
SetSendFlags(ENVLASER_CHANGED_ORIGIN);
}
if (ATTR_CHANGED(origin)) {
SetSendFlags(ENVLASER_CHANGED_ANGLES);
}
if (m_iState != m_iStateOld) {
SetSendFlags(ENVLASER_CHANGED_STATE);
m_iStateOld = m_iState;
}
SAVE_STATE(origin);
SAVE_STATE(angles);
}