nuclide/src/gs-entbase/server/env_explosion.qc

133 lines
3.2 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_explosion (1 0 0) (-8 -8 -8) (8 8 8) ENVEXPLO_NODAMAGE ENVEXPLO_REPEATABLE ENVEXPLO_NOBALL ENVEXPLO_NOSMOKE ENVEXPLO_NODECAL ENVEXPLO_NOSPARKS
When triggered, creates an explosion at its location.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"iMagnitude" : Magnitude of the explosion.
-------- SPAWNFLAGS --------
ENVEXPLO_NODAMAGE : Make this explosion purely decorative, without radius damage.
ENVEXPLO_REPEATABLE : Makes this explosion triggerable more than once.
ENVEXPLO_NOBALL : Spawn no fireball.
ENVEXPLO_NOSMOKE : Spawn no smoke.
ENVEXPLO_NODECAL : Leave no decal upon explosion.
ENVEXPLO_NOSPARKS : Don't spawn any sparks upon exploding.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
enumflags
{
ENVEXPLO_NODAMAGE,
ENVEXPLO_REPEATABLE,
ENVEXPLO_NOBALL,
ENVEXPLO_NOSMOKE,
ENVEXPLO_NODECAL,
ENVEXPLO_NOSPARKS
};
class
env_explosion:NSPointTrigger
{
int m_iMagnitude;
float m_flMaxDelay;
bool m_bEnabled;
public:
void env_explosion(void);
/* overrides */
virtual void Save(float);
virtual void Restore(string,string);
virtual void Trigger(entity,int);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
};
void
env_explosion::env_explosion(void)
{
m_iMagnitude = 0;
m_flMaxDelay = 0.0f;
m_bEnabled = true;
}
void
env_explosion::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iMagnitude", m_iMagnitude);
SaveFloat(handle, "m_flMaxDelay", m_flMaxDelay);
SaveBool(handle, "m_bEnabled", m_bEnabled);
}
void
env_explosion::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iMagnitude":
m_iMagnitude = ReadInt(strValue);
break;
case "m_flMaxDelay":
m_flMaxDelay = ReadFloat(strValue);
break;
case "m_bEnabled":
m_bEnabled = ReadBool(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_explosion::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "iMagnitude":
m_iMagnitude = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_explosion::Respawn(void)
{
m_bEnabled = true;
}
void
env_explosion::Trigger(entity act, int state)
{
FX_Explosion(origin);
if (!HasSpawnFlags(ENVEXPLO_NODAMAGE)) {
Damage_Radius(origin, this, m_iMagnitude, m_iMagnitude * 2.5f, TRUE, 0);
}
if (!HasSpawnFlags(ENVEXPLO_REPEATABLE)) {
m_bEnabled = false;
}
}