72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED cycler (1 0 0) (-8 -8 -8) (8 8 8)
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Animation cycler entity. For development purposes mainly.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"killtarget" : Target to kill when triggered.
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"angles" : Sets the pitch, yaw and roll angles of the model.
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"sequence" : Sets the animation the model should start in.
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"model" : Model file that will be displayed by the entity.
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-------- NOTES --------
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Upon damage, the cycler will switch between all available animation
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sequences. This is really for test-maps and showroom entities.
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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class
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cycler:NSSurfacePropEntity
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{
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public:
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void cycler(void);
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virtual void Respawn(void);
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virtual void Pain(void);
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};
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void
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cycler::cycler(void)
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{
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}
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void
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cycler::Respawn(void)
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{
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super::Respawn();
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SetSolid(SOLID_BBOX);
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SetTakedamage(DAMAGE_YES);
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SetHealth(9999);
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}
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void
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cycler::Pain(void)
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{
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if (frame >= modelframecount(modelindex)) {
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SetFrame(0);
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} else {
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SetFrame(GetFrame() + 1);
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}
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SetHealth(9999);
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}
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