nuclide/src/gs-entbase/client/func_dustmotes.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_dustmotes (0 .5 .8) ?
Dustmote emitting brush volume.
-------- KEYS --------
"count" : Number of dustmote particles that will float around on average.
-------- TRIVIA --------
This entity was introduced in Half-Life 2 (2004).
*/
class func_dustmotes:NSEntity
{
public:
void func_dustmotes(void);
virtual void Spawned(void);
virtual float predraw(void);
virtual void SpawnKey(string,string);
private:
int m_iCount;
int m_iPart;
float m_flNexTime;
};
float
func_dustmotes::predraw(void)
{
vector vecPlayer;
int s = (float)getproperty(VF_ACTIVESEAT);
pSeat = &g_seats[s];
vecPlayer = pSeat->m_vecPredictedOrigin;
if (checkpvs(vecPlayer, this) == FALSE)
return (PREDRAW_NEXT);
if (m_flNexTime > cltime)
return (PREDRAW_NEXT);
for (int i = 0; i < m_iCount; i++) {
vector vecPos;
vecPos[0] = mins[0] + (random() * (maxs[0] - mins[0]));
vecPos[1] = mins[1] + (random() * (maxs[1] - mins[1]));
vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
pointparticles(PART_DUSTMOTE, vecPos, [0,0,0], 1);
}
m_flNexTime = cltime + 3.0f;
addentity(self);
return (PREDRAW_NEXT);
}
void
func_dustmotes::Spawned(void)
{
super::Spawned();
precache_model(model);
setmodel(this, model);
setorigin(this, origin);
movetype = MOVETYPE_NONE;
m_iCount = vlen(size) / 10;
}
void
func_dustmotes::SpawnKey(string strField, string strKey)
{
switch (strField) {
case "count":
case "SpawnRate":
m_iCount = stoi(strKey);
break;
default:
super::SpawnKey(strField, strKey);
}
}
void
func_dustmotes::func_dustmotes(void)
{
solid = SOLID_NOT;
isCSQC = true;
}