nuclide/src/gs-entbase/shared
Marco Cawthorne 4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength
2022-06-27 19:57:15 -07:00
..
NSBrushTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSBrushTrigger.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSEntity.h Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSEntity.qc NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what 2022-06-22 14:58:45 -07:00
NSIO.h Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSIO.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSInteractiveSurface.qc UI: Misc fixes... get 'base' building again 2022-06-05 11:56:23 -07:00
NSMonster.h Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
NSMonster.qc Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
NSPhysicsEntity.h prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSPhysicsEntity.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSPointTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSPointTrigger.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSProjectile.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
NSProjectile.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSRenderableEntity.h NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
NSRenderableEntity.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
NSSurfacePropEntity.h Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSSurfacePropEntity.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSTalkMonster.h NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
NSTalkMonster.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
NSTrigger.h NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier. 2022-03-26 23:27:27 -07:00
NSTrigger.qc NSTrigger: respect the 'message' key with any UseTargets call 2022-06-22 13:08:37 -07:00
NSVehicle.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
NSVehicle.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
ambient_generic.qc Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
baseentity.h Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
decals.qc infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP. 2022-04-04 21:34:00 -07:00
env_bubbles.qc Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
env_fog_controller.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
env_projectedtexture.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
func_friction.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
func_illusionary.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
func_ladder.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
func_monitor.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
func_tankmortar.qc Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
func_wall.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
info_particle_system.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
light_dynamic.qc light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup. 2022-06-17 10:11:17 -07:00
prop_physics_multiplayer.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
prop_rope.qc prop_rope: adjust multiplier to match the original sag strength 2022-06-27 19:57:15 -07:00
prop_vehicle_driveable.qc prop_vehicle_driveable: respect clipvehicle 2022-06-16 23:04:26 -07:00
spraylogo.qc func_door: Add some useful inputs. 2022-05-13 14:10:07 -07:00
trigger_camera.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
trigger_gravity.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
worldspawn.qc Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00