nuclide/src/gs-entbase/shared
Marco Cawthorne 4c2b37c34d
NSEntity: Save/Restore behaviour for some more fields.
2021-10-22 21:20:22 +02:00
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NSBrushTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSBrushTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSEntity.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSEntity.qc NSEntity: Save/Restore behaviour for some more fields. 2021-10-22 21:20:22 +02:00
NSIO.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSIO.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSMonster.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSMonster.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSPointTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSPointTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSRenderableEntity.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSRenderableEntity.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSSurfacePropEntity.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSSurfacePropEntity.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSTalkMonster.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSTalkMonster.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSTrigger.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSTrigger.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSVehicle.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSVehicle.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
baseentity.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
decals.qc CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether 2021-09-16 21:16:37 +02:00
env_projectedtexture.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_friction.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_illusionary.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_ladder.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_monitor.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_tankmortar.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_wall.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
info_particle_system.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
light_dynamic.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
prop_vehicle_driveable.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
spraylogo.qc Client: Remove redundant addentity() calls from predraws of entity classes that 2021-06-29 10:53:36 +02:00
trigger_camera.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
trigger_gravity.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
worldspawn.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00