nuclide/src/shared
Marco Cawthorne 883a64b744 Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
in and out of existence. There was no fault with FTE's implementation after
all. Change func_dustmotes, prop_rope and env_glow to querying player pos
more reliably.
2021-06-29 10:47:51 +02:00
..
damage.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
defs.h Remove ftebug_checkpvs(), undefined behaviour was causing things to pop 2021-06-29 10:47:51 +02:00
entities.h Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
events.h Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
flags.h GS-Entbase: massive optimisation - any func_wall and illusionary without a 2021-04-10 09:35:06 +02:00
fteextensions.qc Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
hitmesh.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
include.src Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
materials.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
math.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
math.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
player.qc Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player_pmove.qc Call Math_FixDelta before networking a bunch of different entity angles. 2021-06-16 11:56:28 +02:00
pmove.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
pmove.qc Menu-FN: Added support for parsing gameinfo.txt from Source Engine games 2021-06-13 09:04:29 +02:00
pmove_custom.qc Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
sound.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
sound.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
spectator.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
spectator.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00