..
damage.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
defs.h
Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
2021-06-29 10:47:51 +02:00
entities.h
Basic spectator implementation for all games.
2021-03-24 07:50:30 +01:00
events.h
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
2021-05-25 10:25:20 +02:00
flags.h
GS-Entbase: massive optimisation - any func_wall and illusionary without a
2021-04-10 09:35:06 +02:00
fteextensions.qc
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
2021-05-28 10:26:42 +02:00
hitmesh.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
include.src
Moved the PMove code into the base_player class, so mods can override
2021-06-08 15:30:47 +02:00
materials.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
math.h
Add shared/include.src, so we touch gamename/include.src less for global
2020-10-30 12:21:00 +01:00
math.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
memory.h
GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
2020-10-31 14:32:23 +01:00
platform.h
Add shared/platform.h which will send hints as to what target platform
2021-06-18 09:26:24 +02:00
player.h
Moved the PMove code into the base_player class, so mods can override
2021-06-08 15:30:47 +02:00
player.qc
Add shared/platform.h which will send hints as to what target platform
2021-06-18 09:26:24 +02:00
player_pmove.qc
Call Math_FixDelta before networking a bunch of different entity angles.
2021-06-16 11:56:28 +02:00
pmove.h
Moved the PMove code into the base_player class, so mods can override
2021-06-08 15:30:47 +02:00
pmove.qc
Menu-FN: Added support for parsing gameinfo.txt from Source Engine games
2021-06-13 09:04:29 +02:00
pmove_custom.qc
Moved the PMove code into the base_player class, so mods can override
2021-06-08 15:30:47 +02:00
sound.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
sound.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
spectator.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
spectator.qc
Base: Weapons now track weight (for Weapons_SwitchBest)
2021-05-12 15:42:20 +02:00