Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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Marco Cawthorne 4bdefa4cd7 Big commit, list of additions:
Added stubs for a variety of monsters for 'valve' which a few mods inherit.
Added support for the 'vote' and 'callvote' command.
Made env_laser network some info to the clients, kinda rough because
we're working around some engine iffyness with CSQC ents right now.
Updated the menu so that the server-lists for Internet and LAN games are
a bit more helpful.
Made the CBaseMonster class for useful for the future.
Fixed setting of transparency for all entities.
2020-03-25 13:58:19 +01:00
cstrike Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now. 2019-09-17 20:44:48 +02:00
gearbox - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
hunger Added missing They Hunger files. 2019-12-22 23:28:39 +01:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
poke646 - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Scientist Hunt: Add default.cfg that I forgot to commit ages ago 2019-09-11 08:02:41 +02:00
src Big commit, list of additions: 2020-03-25 13:58:19 +01:00
tfc Team Fortress: Initial commit. Rough framework for the weapons, build 2019-09-11 08:45:41 +02:00
valve Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
.gitignore Shoved some precaching stuff around 2020-03-24 07:47:41 +01:00
default.fmf Shoved some precaching stuff around 2020-03-24 07:47:41 +01:00
faq Added FAQ file. :) 2019-12-22 12:24:14 +01:00