nuclide/src
Marco Cawthorne 440f4b047f
PropData: Rewrite how BreakModel entries are precached, now that the model line no longer is just a path to a model.
2022-11-11 15:31:38 -08:00
..
botlib Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT. 2022-10-26 12:50:08 -07:00
client Physics_WaterMove: Fix the mistake of changing watertype to WaterLevel() which were two different things. 2022-11-02 14:44:26 -07:00
gs-entbase func_breakable: use BreakModel_Spawn instead of FX_BreakModel. 2022-11-11 15:04:33 -08:00
menu-fn Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
menu-vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
platform NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
plugins Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location. 2022-11-11 15:04:11 -08:00
shared PropData: Rewrite how BreakModel entries are precached, now that the model line no longer is just a path to a model. 2022-11-11 15:31:38 -08:00
vgui Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
xr Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00