.. |
baseentity.h
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Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
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2021-08-29 09:53:36 +02:00 |
baseentity.qc
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Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
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2021-08-29 09:53:36 +02:00 |
basevehicle.h
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GS-EntBase: Fix crash with vehicles by networking them separately
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2021-08-28 21:25:38 +02:00 |
basevehicle.qc
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GS-EntBase: Fix crash with vehicles by networking them separately
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2021-08-28 21:25:38 +02:00 |
decals.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
env_projectedtexture.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
func_friction.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
func_illusionary.qc
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GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
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2021-08-08 07:47:20 +02:00 |
func_ladder.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
func_monitor.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
func_tankmortar.qc
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
func_wall.qc
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GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
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2021-08-08 07:47:20 +02:00 |
info_particle_system.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
light_dynamic.qc
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
spraylogo.qc
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Client: Remove redundant addentity() calls from predraws of entity classes that
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2021-06-29 10:53:36 +02:00 |
trigger_camera.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
trigger_gravity.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
worldspawn.qc
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |