nuclide/make_mapdef.sh

144 lines
3.1 KiB
Bash
Executable File

#!/bin/sh
# takes one argument: path to .def file
ed_for_def()
{
printf -- "" > "/tmp/def_name"
printf -- "" > "/tmp/def_color"
printf -- "" > "/tmp/def_mins"
printf -- "" > "/tmp/def_mins"
printf -- "" > "/tmp/def_maxs"
printf -- "" > "/tmp/def_usage"
printf -- "" > "/tmp/def_model"
{ cat "$1"; echo; } | while read LINE
do
SEG1=$(echo "$LINE" | awk '{ print $1 }')
SEG2=$(echo "$LINE" | awk '{ print $2 }')
KEY=$(echo "$LINE" | awk -F"\"" '{ print $2 }')
VAL=$(echo "$LINE" | awk -F"\"" '{ print $4 }')
if [ "$KEY" == "entityDef" ]
then
printf -- "$VAL" > "/tmp/def_name"
fi
if [ "$SEG1" == "entityDef" ]
then
printf -- "$SEG2" > "/tmp/def_name"
fi
if [ "$KEY" == "editor_color" ]
then
printf -- "$VAL" > "/tmp/def_color"
fi
if [ "$KEY" == "editor_mins" ]
then
printf -- "$VAL" > "/tmp/def_mins"
fi
if [ "$KEY" == "editor_maxs" ]
then
printf -- "$VAL" > "/tmp/def_maxs"
fi
if [ "$KEY" == "editor_usage" ]
then
printf -- "$VAL" > "/tmp/def_usage"
fi
if [ "$KEY" == "model" ]
then
printf -- "$VAL" > "/tmp/def_model"
fi
if [ "$SEG1" == "}" ]
then
KEY_NAME=$(cat "/tmp/def_name")
KEY_COLOR=$(cat "/tmp/def_color")
KEY_MINS=$(cat "/tmp/def_mins")
KEY_MAXS=$(cat "/tmp/def_maxs")
KEY_USAGE=$(cat "/tmp/def_usage")
KEY_MODEL=$(cat "/tmp/def_model")
printf -- "" > "/tmp/def_name"
printf -- "" > "/tmp/def_color"
printf -- "" > "/tmp/def_mins"
printf -- "" > "/tmp/def_mins"
printf -- "" > "/tmp/def_maxs"
printf -- "" > "/tmp/def_usage"
printf -- "" > "/tmp/def_model"
if [ -z "$KEY_NAME" ]
then
exit 0
fi
if [ -z "$KEY_COLOR" ]
then
exit 0
fi
# no mins/maxs
if [ -z "$KEY_MINS" ]
then
printf "/*QUAKED $KEY_NAME ($KEY_COLOR) ?\n"
else
printf "/*QUAKED $KEY_NAME ($KEY_COLOR) ($KEY_MINS) ($KEY_MAXS)\n"
fi
printf "$KEY_USAGE\n"
# no model
if [ ! -z "$KEY_MODEL" ]
then
printf -- "-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\n"
printf "model=\"$KEY_MODEL\"\n"
fi
printf "*/\n"
fi
done
}
ent_for_mod()
{
# don't bother if we don't have sources
if ! [ -f "./$1/src/Makefile" ]; then
exit
fi
ENT_OUTFILE="./$1/entities.def"
echo '' > "$ENT_OUTFILE"
echo "Scanning for definitions inside the game directory."
find ./$1/src/ -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N"
sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
# fix doxygen markup
sed -i 's/*!QUAKED/*QUAKED/g' "$ENT_OUTFILE"
done;
find ./$1/ -type f \( -iname \*.def \) | while read EDEF_N; do
ed_for_def "$EDEF_N" >> "$ENT_OUTFILE"
done;
cat ./platform/entities.def >> $ENT_OUTFILE
}
# first dump all the general purpose entities
BASE_ENT="./platform/entities.def"
echo '' > "$BASE_ENT"
echo "Scanning for definitions inside the general entity codebase."
find ./src/gs-entbase/ -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N"
sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$BASE_ENT"
# fix doxygen markup
sed -i 's/*!QUAKED/*QUAKED/g' "$BASE_ENT"
done;
# each game gets its own ents + general purpose ents appended at the end
if [ $# -gt 0 ]; then
ent_for_mod $1
fi