723 lines
20 KiB
Plaintext
723 lines
20 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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NSSurfacePropEntity::NSSurfacePropEntity(void)
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{
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m_flBurnNext = 0.0f;
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#ifdef SERVER
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m_iPropData = -1i;
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m_iMaterial = -1i;
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max_health = 100;
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m_strOnBreak = __NULL__;
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m_eBurner= __NULL__;
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m_iBurnWeapon = 0i;
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m_flBurnTime = 0.0f;
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m_flBurnDmgTime = 0.0f;
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m_oldHealth = 0;
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string m_strSurfData = __NULL__;
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string m_strPropData = __NULL__;
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#endif
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}
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vector
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NSSurfacePropEntity::GetEyePos(void)
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{
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return origin + view_ofs;
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}
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void
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NSSurfacePropEntity::Spawned(void)
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{
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super::Spawned();
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#ifdef SERVER
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/* tokenization complete, now we can load propdata */
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_SurfaceDataFinish();
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_PropDataFinish();
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/* Input/Output system */
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if (m_strOnBreak)
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m_strOnBreak = CreateOutput(m_strOnBreak);
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#endif
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}
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/* networking */
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#ifdef SERVER
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bool
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NSSurfacePropEntity::IsAlive(void)
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{
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return (health > 0) ? true : false;
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}
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void
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NSSurfacePropEntity::SetCanBleed(bool bleedValue)
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{
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iBleeds = bleedValue;
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}
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bool
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NSSurfacePropEntity::CanBleed(void)
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{
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return iBleeds;
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}
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#if 0
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typedef enum
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{
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NETFIELD_BYTE,
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NETFIELD_SHORT,
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NETFIELD_FLOAT,
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NETFIELD_INT,
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NETFIELD_COORD,
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NETFIELD_ANGLE,
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NETFIELD_ENTITY,
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NETFIELD_STRING
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} nettype_t;
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typedef struct
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{
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.variant field;
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.variant field_net;
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int changedflag;
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__variant defaultvalue;
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nettype_e type;
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} netinfo_t;
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netinfo_t n_NSSurfacePropEntity[] =
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{
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{origin[0], NSEntity::origin_net[0], SRFENT_CHANGED_ORIGIN_X, 0, NETFIELD_COORD},
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{origin[1], NSEntity::origin_net[1], SRFENT_CHANGED_ORIGIN_Y, 0, NETFIELD_COORD},
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{origin[2], NSEntity::origin_net[2], SRFENT_CHANGED_ORIGIN_Z, 0, NETFIELD_COORD},
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{angles[0], NSEntity::angles_net[0], SRFENT_CHANGED_ANGLES_X, 0, NETFIELD_ANGLE},
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{angles[1], NSEntity::angles_net[1], SRFENT_CHANGED_ANGLES_Y, 0, NETFIELD_ANGLE},
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{angles[2], NSEntity::angles_net[2], SRFENT_CHANGED_ANGLES_Z, 0, NETFIELD_ANGLE},
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{modelindex, NSEntity::modelindex_net, SRFENT_CHANGED_MODELINDEX, 0, NETFIELD_SHORT},
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{solid, NSEntity::solid_net, SRFENT_CHANGED_SOLID, 0, NETFIELD_BYTE},
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{movetype, NSEntity::movetype_net, SRFENT_CHANGED_MOVETYPE, 0, NETFIELD_BYTE},
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{flags, NSEntity::flags_net, SRFENT_CHANGED_FLAGS, 0, NETFIELD_FLOAT},
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{mins[0], NSEntity::mins_net[0], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{mins[1], NSEntity::mins_net[1], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{mins[2], NSEntity::mins_net[2], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{maxs[0], NSEntity::maxs_net[0], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{maxs[1], NSEntity::maxs_net[1], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{maxs[2], NSEntity::maxs_net[2], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
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{frame, NSRenderableEntity::frame_net, SRFENT_CHANGED_FRAME, 0, NETFIELD_SHORT},
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{skin, NSRenderableEntity::skin_net, SRFENT_CHANGED_SKIN, 0, NETFIELD_BYTE},
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{effects, NSRenderableEntity::effects_net, SRFENT_CHANGED_EFFECTS, 0, NETFIELD_SHORT},
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{NSRenderableEntity::m_iBody, NSRenderableEntity::m_iBody_net, SRFENT_CHANGED_BODY, 0, NETFIELD_BYTE},
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{scale, NSEntity::scale_net, SRFENT_CHANGED_SCALE, 0, NETFIELD_FLOAT},
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{velocity[0], NSEntity::velocity_net[0], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
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{velocity[1], NSEntity::velocity_net[1], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
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{velocity[2], NSEntity::velocity_net[2], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
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{NSRenderableEntity::m_iRenderMode, NSRenderableEntity::m_iRenderMode_net, SRFENT_CHANGED_RENDERMODE, 0, NETFIELD_BYTE},
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{NSRenderableEntity::m_iRenderFX, NSRenderableEntity::m_iRenderFX_net, SRFENT_CHANGED_RENDERMODE, 0, NETFIELD_BYTE},
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};
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void
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NSSurfacePropEntity::EvaluateEntity(void)
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{
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for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
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if (this.(n_NSSurfacePropEntity[i].field) != this.(n_NSSurfacePropEntity[i].field_net)) {
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SetSendFlags(n_NSSurfacePropEntity[i].changedflag);
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print(sprintf("uhh %i\n", i));
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}
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this.(n_NSSurfacePropEntity[i].field_net) = this.(n_NSSurfacePropEntity[i].field);
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}
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}
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/* Make sure StartFrame calls this */
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float
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NSSurfacePropEntity::SendEntity(entity ePEnt, float fChanged)
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{
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if (!modelindex)
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return (0);
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if (clienttype(ePEnt) != CLIENTTYPE_REAL)
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return (0);
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WriteByte(MSG_ENTITY, ENT_SURFPROP);
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#if 0
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if (fChanged == 0xFFFFFF) {
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for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
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/* unflag everything that's the default value */
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if (this.(n_NSSurfacePropEntity[i].field) == this.(n_NSSurfacePropEntity[i].defaultvalue))
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fChanged &= ~n_NSSurfacePropEntity[i].changedflag;
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}
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}
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#endif
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/* broadcast how much data is expected to be read */
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WriteFloat(MSG_ENTITY, fChanged);
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for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
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if (fChanged & n_NSSurfacePropEntity[i].changedflag) {
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switch (n_NSSurfacePropEntity[i].type) {
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case NETFIELD_BYTE:
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WriteByte(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_SHORT:
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WriteShort(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_FLOAT:
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WriteFloat(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_INT:
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WriteInt(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_COORD:
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WriteCoord(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_ANGLE:
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WriteShort(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field) * 32767 / 360);
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break;
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case NETFIELD_ENTITY:
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WriteEntity(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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case NETFIELD_STRING:
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WriteString(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
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break;
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}
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}
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}
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return (1);
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}
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#else
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void
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NSSurfacePropEntity::EvaluateEntity(void)
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{
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EVALUATE_VECTOR(origin, 0, SRFENT_CHANGED_ORIGIN_X)
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EVALUATE_VECTOR(origin, 1, SRFENT_CHANGED_ORIGIN_Y)
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EVALUATE_VECTOR(origin, 2, SRFENT_CHANGED_ORIGIN_Z)
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EVALUATE_VECTOR(angles, 0, SRFENT_CHANGED_ANGLES_X)
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EVALUATE_VECTOR(angles, 1, SRFENT_CHANGED_ANGLES_Y)
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EVALUATE_VECTOR(angles, 2, SRFENT_CHANGED_ANGLES_Z)
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EVALUATE_FIELD(modelindex, SRFENT_CHANGED_MODELINDEX)
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EVALUATE_FIELD(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
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EVALUATE_FIELD(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
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EVALUATE_FIELD(flags, SRFENT_CHANGED_FLAGS)
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EVALUATE_VECTOR(mins, 0, SRFENT_CHANGED_SIZE)
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EVALUATE_VECTOR(mins, 1, SRFENT_CHANGED_SIZE)
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EVALUATE_VECTOR(mins, 2, SRFENT_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 0, SRFENT_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 1, SRFENT_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 2, SRFENT_CHANGED_SIZE)
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EVALUATE_FIELD(frame, SRFENT_CHANGED_FRAME)
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EVALUATE_FIELD(skin, SRFENT_CHANGED_SKIN)
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EVALUATE_FIELD(effects, SRFENT_CHANGED_EFFECTS)
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EVALUATE_FIELD(m_iBody, SRFENT_CHANGED_BODY)
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EVALUATE_FIELD(scale, SRFENT_CHANGED_SCALE)
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EVALUATE_VECTOR(velocity, 0, SRFENT_CHANGED_VELOCITY)
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EVALUATE_VECTOR(velocity, 1, SRFENT_CHANGED_VELOCITY)
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EVALUATE_VECTOR(velocity, 2, SRFENT_CHANGED_VELOCITY)
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EVALUATE_VECTOR(avelocity, 0, SRFENT_CHANGED_ANGULARVELOCITY)
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EVALUATE_VECTOR(avelocity, 1, SRFENT_CHANGED_ANGULARVELOCITY)
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EVALUATE_VECTOR(avelocity, 2, SRFENT_CHANGED_ANGULARVELOCITY)
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EVALUATE_FIELD(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
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EVALUATE_FIELD(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
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EVALUATE_VECTOR(m_vecRenderColor, 0, SRFENT_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 1, SRFENT_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 2, SRFENT_CHANGED_RENDERCOLOR)
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EVALUATE_FIELD(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
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EVALUATE_FIELD(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
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EVALUATE_FIELD(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
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EVALUATE_FIELD(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
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EVALUATE_FIELD(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
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EVALUATE_FIELD(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
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}
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/* Make sure StartFrame calls this */
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float
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NSSurfacePropEntity::SendEntity(entity ePEnt, float flChanged)
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{
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if (!modelindex)
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return (0);
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if (clienttype(ePEnt) != CLIENTTYPE_REAL)
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return (0);
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WriteByte(MSG_ENTITY, ENT_SURFPROP);
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/* broadcast how much data is expected to be read */
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WriteFloat(MSG_ENTITY, flChanged);
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SENDENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
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SENDENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
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SENDENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
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SENDENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
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SENDENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
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SENDENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
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SENDENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
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SENDENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
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SENDENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
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SENDENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
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SENDENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
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SENDENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
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SENDENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
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SENDENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
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SENDENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
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SENDENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
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SENDENTITY_BYTE(m_iBody, SRFENT_CHANGED_BODY)
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SENDENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
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SENDENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
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SENDENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
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SENDENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
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SENDENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
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SENDENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
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SENDENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
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SENDENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
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SENDENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
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SENDENTITY_ANGLE(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
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SENDENTITY_ANGLE(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
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SENDENTITY_ANGLE(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
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SENDENTITY_ANGLE(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
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SENDENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
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SENDENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
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SENDENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
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SENDENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
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SENDENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
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return (1);
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}
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#endif
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#else
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/*
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============
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NSSurfacePropEntity::ReceiveEntity
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============
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*/
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void
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NSSurfacePropEntity::ReceiveEntity(float flNew, float flChanged)
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{
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READENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
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READENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
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READENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
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READENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
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READENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
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READENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
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READENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
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READENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
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READENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
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READENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
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READENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
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READENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
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READENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
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READENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
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READENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
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READENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
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READENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
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READENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
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READENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
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READENTITY_BYTE(m_iBody, SRFENT_CHANGED_BODY)
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READENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
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READENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
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READENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
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READENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
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READENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
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READENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
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READENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
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READENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
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READENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
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READENTITY_ANGLE(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
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READENTITY_ANGLE(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
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READENTITY_ANGLE(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
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READENTITY_ANGLE(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
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READENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
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READENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
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READENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
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READENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
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READENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
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if (scale == 0.0)
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scale = 1.0f;
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if (flChanged & SRFENT_CHANGED_SIZE)
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setsize(this, mins * scale, maxs * scale);
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if (flChanged & SRFENT_CHANGED_BODY)
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setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
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setorigin(this, origin);
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}
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#endif
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#ifdef SERVER
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void
|
|
NSSurfacePropEntity::SetTakedamage(float type)
|
|
{
|
|
takedamage = type;
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::SetHealth(float new_health)
|
|
{
|
|
if (max_health > 0)
|
|
health = min(new_health, max_health);
|
|
else
|
|
health = new_health;
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::SetMaxHealth(float new_health)
|
|
{
|
|
max_health = new_health;
|
|
health = min(health, max_health);
|
|
}
|
|
|
|
|
|
float
|
|
NSSurfacePropEntity::GetHealth(void)
|
|
{
|
|
return health;
|
|
}
|
|
float
|
|
NSSurfacePropEntity::GetMaxHealth(void)
|
|
{
|
|
return max_health;
|
|
}
|
|
float
|
|
NSSurfacePropEntity::GetSpawnHealth(void)
|
|
{
|
|
return m_oldHealth;
|
|
}
|
|
|
|
bool
|
|
NSSurfacePropEntity::HasPropData(void)
|
|
{
|
|
return (m_iPropData != -1) ? true : false;
|
|
}
|
|
|
|
__variant
|
|
NSSurfacePropEntity::GetPropData(int type)
|
|
{
|
|
return Prop_GetInfo(m_iPropData, type);
|
|
}
|
|
|
|
bool
|
|
NSSurfacePropEntity::HasSurfaceData(void)
|
|
{
|
|
return (m_iMaterial != -1) ? true : false;
|
|
}
|
|
|
|
__variant
|
|
NSSurfacePropEntity::GetSurfaceData(int type)
|
|
{
|
|
return SurfData_GetInfo(m_iMaterial, type);
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::ParentUpdate(void)
|
|
{
|
|
/* TODO: Move out */
|
|
if (flags & FL_ONFIRE) {
|
|
if (m_flBurnNext < time) {
|
|
if (time > m_flBurnTime) {
|
|
flags &= ~FL_ONFIRE;
|
|
}
|
|
|
|
Damage_Apply(this, m_eBurner, 5, m_iBurnWeapon, DMG_BURN | DMG_SKIP_ARMOR);
|
|
m_flBurnNext = time + 0.5f;
|
|
}
|
|
}
|
|
|
|
NSRenderableEntity::ParentUpdate();
|
|
}
|
|
|
|
/* Burning, fire, flames, etc. */
|
|
void
|
|
NSSurfacePropEntity::Ignite(entity attacker, float flLifetime, int iWeapon)
|
|
{
|
|
flags |= FL_ONFIRE;
|
|
m_eBurner = attacker;
|
|
m_iBurnWeapon = iWeapon;
|
|
m_flBurnTime = time + flLifetime;
|
|
|
|
if (m_flBurnDmgTime < time) {
|
|
Damage_Apply(this, attacker, 5, iWeapon, DMG_BURN | DMG_SKIP_ARMOR);
|
|
m_flBurnDmgTime = time + 0.25f;
|
|
}
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Extinguish(void)
|
|
{
|
|
flags &= ~FL_ONFIRE;
|
|
m_eBurner = __NULL__;
|
|
m_iBurnWeapon =
|
|
m_flBurnTime = 0;
|
|
}
|
|
|
|
bool
|
|
NSSurfacePropEntity::IsOnFire(void)
|
|
{
|
|
return (flags & FL_ONFIRE) ? true : false;
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Respawn(void)
|
|
{
|
|
float sh = GetSpawnHealth();
|
|
NSRenderableEntity::Respawn();
|
|
|
|
/* only use spawndata's health if we aren't overriding it */
|
|
if (HasPropData() != false && sh <= 0) {
|
|
health = (float)GetPropData(PROPINFO_HEALTH);
|
|
} else {
|
|
health = sh;
|
|
}
|
|
|
|
if (health > 0)
|
|
takedamage = DAMAGE_YES;
|
|
else
|
|
takedamage = DAMAGE_NO;
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Save(float handle)
|
|
{
|
|
super::Save(handle);
|
|
SaveFloat(handle, "m_eBurner", num_for_edict(m_eBurner));
|
|
SaveInt(handle, "m_iBurnWeapon", m_iBurnWeapon);
|
|
SaveFloat(handle,"m_flBurnTime", m_flBurnTime);
|
|
SaveFloat(handle, "m_flBurnNext", m_flBurnNext);
|
|
SaveString(handle, "m_strOnBreak", m_strOnBreak);
|
|
SaveFloat(handle, "m_oldHealth", m_oldHealth);
|
|
SaveInt(handle, "m_iMaterial", m_iMaterial);
|
|
SaveInt(handle, "m_iPropData", m_iPropData);
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Restore(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "m_eBurner":
|
|
m_eBurner = edict_num(ReadFloat(strValue));
|
|
break;
|
|
case "m_iBurnWeapon":
|
|
m_iBurnWeapon = ReadInt(strValue);
|
|
break;
|
|
case "m_flBurnTime":
|
|
m_flBurnTime = ReadFloat(strValue);
|
|
break;
|
|
case "m_flBurnNext":
|
|
m_flBurnNext = ReadFloat(strValue);
|
|
break;
|
|
case "m_strOnBreak":
|
|
m_strOnBreak = ReadString(strValue);
|
|
break;
|
|
case "m_oldHealth":
|
|
m_oldHealth = ReadFloat(strValue);
|
|
break;
|
|
case "m_iMaterial":
|
|
m_iMaterial = ReadInt(strValue);
|
|
break;
|
|
case "m_iPropData":
|
|
m_iPropData = ReadInt(strValue);
|
|
break;
|
|
default:
|
|
super::Restore(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Input(entity eAct, string strInput, string strData)
|
|
{
|
|
switch (strInput) {
|
|
case "Ignite":
|
|
Ignite(eAct, 5000, 0);
|
|
break;
|
|
case "IgniteLifetime":
|
|
Ignite(eAct, stof(strData), 0);
|
|
break;
|
|
case "Extinguish":
|
|
Extinguish();
|
|
break;
|
|
default:
|
|
super::Input(eAct, strInput, strData);
|
|
}
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "health":
|
|
max_health = health = stof(strValue);
|
|
m_oldHealth = health;
|
|
break;
|
|
case "propdata":
|
|
SetPropData(strValue);
|
|
break;
|
|
case "surfdata":
|
|
case "materialdata":
|
|
SetSurfaceData(strValue);
|
|
break;
|
|
/* Input/Output system */
|
|
#ifdef SERVER
|
|
case "OnBreak":
|
|
m_strOnBreak = PrepareOutput(m_strOnBreak, strValue);
|
|
break;
|
|
#endif
|
|
default:
|
|
super::SpawnKey(strKey, strValue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Pain(void)
|
|
{
|
|
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::Death(void)
|
|
{
|
|
m_flDeathTime = time;
|
|
|
|
print(sprintf("%S", m_strOnBreak));
|
|
print("\n");
|
|
|
|
UseOutput(g_dmg_eAttacker, m_strOnBreak);
|
|
|
|
if (HasPropData() == false)
|
|
return;
|
|
|
|
if (GetPropData(PROPINFO_SKIN) != 0) {
|
|
SetSkin(GetPropData(PROPINFO_SKIN));
|
|
} else if (GetPropData(PROPINFO_BREAKMODEL) != __NULL__) {
|
|
string gibeffect = GetPropData(PROPINFO_BREAKMODEL);
|
|
int breakcount = GetPropData(PROPINFO_BREAKCOUNT);
|
|
BreakModel_Spawn(absmin, absmax, [0,0,0], 100, breakcount, gibeffect);
|
|
Disappear();
|
|
} else {
|
|
Disappear();
|
|
}
|
|
|
|
/* handle explosions */
|
|
float flExplodeMag, flExplodeRad;
|
|
flExplodeMag = GetPropData(PROPINFO_EXPLOSIVE_DMG);
|
|
flExplodeRad = GetPropData(PROPINFO_EXPLOSIVE_RADIUS);
|
|
|
|
if (flExplodeMag) {
|
|
if (!flExplodeRad)
|
|
flExplodeRad = flExplodeMag * 2.5f;
|
|
|
|
FX_Explosion(origin);
|
|
Damage_Radius(origin, this, flExplodeMag, flExplodeRad, TRUE, 0);
|
|
}
|
|
}
|
|
|
|
void
|
|
NSSurfacePropEntity::SetSurfaceData(string type)
|
|
{
|
|
m_strSurfData = type;
|
|
}
|
|
void
|
|
NSSurfacePropEntity::SetPropData(string type)
|
|
{
|
|
m_strPropData = type;
|
|
}
|
|
void
|
|
NSSurfacePropEntity::_SurfaceDataFinish(void)
|
|
{
|
|
SurfData_SetStage(m_strSurfData);
|
|
|
|
if (m_strSurfData)
|
|
m_iMaterial = SurfData_Finish();
|
|
else
|
|
m_iMaterial = -1;
|
|
}
|
|
void
|
|
NSSurfacePropEntity::_PropDataFinish(void)
|
|
{
|
|
PropData_SetStage(m_strPropData);
|
|
|
|
if (m_strPropData)
|
|
m_iPropData = PropData_Finish();
|
|
else
|
|
m_iPropData = -1;
|
|
}
|
|
|
|
float
|
|
NSSurfacePropEntity::TimeSinceDeath(void)
|
|
{
|
|
if (IsAlive())
|
|
return -1;
|
|
|
|
return time - m_flDeathTime;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef CLIENT
|
|
void
|
|
NSSurfacePropEntity::RenderFire(void)
|
|
{
|
|
if (flags & FL_ONFIRE) {
|
|
vector someorg;
|
|
|
|
if (m_flBurnNext < time) {
|
|
someorg[0] = absmin[0] + ( random() * ( absmax[0] - absmin[0] ) );
|
|
someorg[1] = absmin[1] + ( random() * ( absmax[1] - absmin[1] ) );
|
|
someorg[2] = absmin[2] + ( random() * ( absmax[2] - absmin[2] ) );
|
|
pointparticles(PART_BURNING, someorg, [0,0,0], 1);
|
|
m_flBurnNext = time + 0.1f;
|
|
}
|
|
}
|
|
}
|
|
float
|
|
NSSurfacePropEntity::predraw(void)
|
|
{
|
|
RenderFire();
|
|
return super::predraw();
|
|
}
|
|
#endif
|
|
|
|
void
|
|
NSSurfacePropEntity::SetModel(string newModel)
|
|
{
|
|
NSRenderableEntity::SetModel(newModel);
|
|
|
|
#ifdef SERVER
|
|
if (model && HasPropData() == false) {
|
|
m_iPropData = PropData_ForModel(model);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef CLIENT
|
|
void
|
|
NSSurfacePropEntity_ReadEntity(bool new)
|
|
{
|
|
float fl;
|
|
NSSurfacePropEntity rend = (NSSurfacePropEntity)self;
|
|
if (new) {
|
|
spawnfunc_NSSurfacePropEntity();
|
|
}
|
|
fl = readfloat();
|
|
rend.ReceiveEntity(new, fl);
|
|
}
|
|
#endif
|