nuclide/src/gs-entbase/server/scripted_sentence.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED scripted_sentence (1 0 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
Triggers a sound event on the client side associated with an entity in the
world. It'll enable mouth flapping and all sorts of other cool effects.
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "entity" : Name of the entity that'll speak the sentence.
- "sentence" : Name of sentence from titles.txt.
- "pitch" : Desired sound pitch. May be overridden in the titles.txt entry.
- "delay" : Delay before it'll be triggered.
- "wait" : Delay before it can be triggered again? UNUSED RIGHT NOW.
- "listener" : The name of the entity we'll look at when speaking. Can be "player".
- "refire" : Additional time in seconds before the entity can be triggered again.
# INPUTS
- "BeginSentence" : Starts the sentence.
# OUTPUTS
- "OnBeginSentence" : Fired when the sentence starts.
- "OnEndSentence" : Fired when the sentence ends.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
scripted_sentence:NSPointTrigger
{
public:
void scripted_sentence(void);
/* overrides */
virtual void Spawned(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity, string, string);
nonvirtual void AllowRefire(void);
nonvirtual void SentenceEnded(void);
private:
string m_strSpeaker;
string m_strSentence;
int m_iSentenceID;
float m_flDelay;
float m_flWait;
float m_flPitch;
float m_flDuration;
string m_strListener;
string m_strOnBeginSentence;
string m_strOnEndSentence;
float m_flRefire;
};
void
scripted_sentence::scripted_sentence(void)
{
m_strSpeaker = __NULL__;
m_strSentence = __NULL__;
m_flDelay = 0.0f;
m_flWait = 0.0f;
m_flPitch = 0.0f;
m_flDuration = 0.0f;
m_strListener = __NULL__;
m_strOnBeginSentence = __NULL__;
m_strOnEndSentence = __NULL__;
m_iSentenceID = 0i;
m_flRefire = 0.0f;
}
void
scripted_sentence::Spawned(void)
{
super::Spawned();
m_iSentenceID = Sentences_GetID(m_strSentence);
if (m_strOnBeginSentence)
m_strOnBeginSentence = CreateOutput(m_strOnBeginSentence);
if (m_strOnEndSentence)
m_strOnEndSentence = CreateOutput(m_strOnEndSentence);
}
void
scripted_sentence::Save(float handle)
{
super::Save(handle);
SaveString(handle, "m_strSpeaker", m_strSpeaker);
SaveString(handle, "m_strSentence", m_strSentence);
SaveFloat(handle, "m_flDelay", m_flDelay);
SaveFloat(handle, "m_flWait", m_flWait);
SaveFloat(handle, "m_flPitch", m_flPitch);
SaveFloat(handle, "m_flDuration", m_flDuration);
SaveString(handle, "m_strListener", m_strListener);
SaveString(handle, "m_strOnBeginSentence", m_strOnBeginSentence);
SaveString(handle, "m_strOnEndSentence", m_strOnEndSentence);
SaveInt(handle, "m_iSentenceID", m_iSentenceID);
SaveFloat(handle, "m_flRefire", m_flRefire);
}
void
scripted_sentence::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_strSpeaker":
m_strSpeaker = ReadString(strValue);
break;
case "m_strSentence":
m_strSentence = ReadString(strValue);
break;
case "m_flDelay":
m_flDelay = ReadFloat(strValue);
break;
case "m_flWait":
m_flWait = ReadFloat(strValue);
break;
case "m_flPitch":
m_flPitch = ReadFloat(strValue);
break;
case "m_flDuration":
m_flDuration = ReadFloat(strValue);
break;
case "m_strListener":
m_strListener = ReadString(strValue);
break;
case "m_strOnBeginSentence":
m_strOnBeginSentence = ReadString(strValue);
break;
case "m_strOnEndSentence":
m_strOnEndSentence = ReadString(strValue);
break;
case "m_iSentenceID":
m_iSentenceID = ReadInt(strValue);
break;
case "m_flRefire":
m_flRefire = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
scripted_sentence::SpawnKey(string keyName, string setValue)
{
switch (keyName) {
case "entity":
m_strSpeaker = setValue;
break;
case "sentence":
m_strSentence = strtoupper(setValue);
break;
case "pitch":
m_flPitch = ReadFloat(setValue);
break;
case "duration":
m_flDuration = ReadFloat(setValue);
break;
case "wait":
m_flWait = ReadFloat(setValue);
break;
case "listener":
m_strListener = ReadString(setValue);
break;
case "delay":
m_flDelay = ReadFloat(setValue);
break;
case "refire":
m_flRefire = ReadFloat(setValue);
break;
case "OnBeginSentence":
m_strOnBeginSentence = ReadString(setValue);
break;
case "OnEndSentence":
m_strOnEndSentence = ReadString(setValue);
break;
default:
super::SpawnKey(keyName, setValue);
}
}
void
scripted_sentence::Input(entity entityActivator, string inputName, string dataField)
{
switch (inputName) {
case "BeginSentence":
Trigger(entityActivator, TRIG_TOGGLE);
break;
default:
super::Input(entityActivator, inputName, dataField);
}
}
void
scripted_sentence::AllowRefire(void)
{
m_iValue = 0;
}
void
scripted_sentence::SentenceEnded(void)
{
StopSound(CHAN_VOICE, true);
UseOutput(this, m_strOnEndSentence);
if (m_flRefire > 0.0f) {
ScheduleThink(AllowRefire, m_flRefire);
} else {
AllowRefire();
}
}
void
scripted_sentence::Trigger(entity act, triggermode_t unused)
{
entity spe;
spe = find(world, ::targetname, m_strSpeaker);
if (m_iValue == 1) {
return;
}
if (!spe) {
/* time to look for a classname instead */
float closest = 9999999;
for (entity c = world; (c = find(c, ::classname, m_strSpeaker));) {
float rad;
rad = vlen(origin - c.origin);
/* pick the closest entity */
if (rad < closest) {
spe = c;
closest = rad;
}
}
}
if (!spe) {
NSError("Couldn't find %s!\n", m_strSpeaker);
return;
}
EntLog("%s on %s", m_strSentence, m_strSpeaker);
NSTalkMonster npc = (NSTalkMonster)spe;
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SENTENCE);
WriteEntity(MSG_MULTICAST, npc);
WriteInt(MSG_MULTICAST, m_iSentenceID);
msg_entity = npc;
multicast(npc.origin, MULTICAST_PVS);
npc.m_flNextSentence = time + m_flDuration + m_flRefire;
UseTargets(act, TRIG_TOGGLE, m_flDelay);
/* I/O */
/* Uncertain: Are we triggering the output on behalf of someone maybe? */
UseOutput(this, m_strOnBeginSentence);
ScheduleThink(SentenceEnded, m_flDuration);
m_iValue = 1;
if (m_strListener) {
if (m_strListener == "player") {
npc.m_eLookAt = find(world, ::classname, "player");
} else {
npc.m_eLookAt = find(world, ::targetname, m_strListener);
}
}
}