nuclide/src/shared/entities.h

55 lines
1.3 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* entity update identifiers */
enum
{
ENT_NONE,
ENT_ENTITY,
ENT_PLAYER,
ENT_SPECTATOR,
ENT_AMBIENTSOUND,
ENT_DLIGHT,
ENT_PROJECTEDTEXTURE,
ENT_ENVLASER,
ENT_PARTSYSTEM,
ENT_SPRITE,
ENT_SPRAY,
ENT_DECAL,
ENT_OLDCAMERA,
ENT_MONITOR,
ENT_VEHICLE,
ENT_SEPARATOR,
};
/* entity update flags */
enumflags
{
NPC_MODELINDEX,
NPC_ORIGIN_X,
NPC_ORIGIN_Y,
NPC_ORIGIN_Z,
NPC_ANGLES_X,
NPC_ANGLES_Y,
NPC_ANGLES_Z,
NPC_VELOCITY_X,
NPC_VELOCITY_Y,
NPC_VELOCITY_Z,
NPC_FRAME,
NPC_SKIN,
NPC_BODY
};