33 lines
625 B
C++
33 lines
625 B
C++
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.int m_iVehNum;
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class CBaseVehicle:CBaseTrigger
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{
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int m_iVehicleFlags;
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int m_iMoveButtons;
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vector m_vecMoveValues;
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entity m_eDriver;
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void(void) CBaseVehicle;
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vector m_vecPlayerPos;
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vector angles_net;
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vector origin_net;
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vector velocity_net;
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#ifdef CLIENT
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virtual void(void) PredictPreFrame;
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virtual void(void) PredictPostFrame;
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virtual void(float, float) ReadEntity;
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#else
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virtual float(entity, float) SendEntity;
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#endif
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virtual void(void) PlayerUpdateFlags;
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virtual void(void) PlayerAlign;
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virtual void(base_player) PlayerEnter;
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virtual void(base_player) PlayerLeave;
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virtual void() PlayerInput;
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};
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