nuclide/src/gs-entbase/shared/info_particle_system.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define PSFL_STARTACTIVE 1
enumflags
{
PARTSYSFL_CHANGED_ORIGIN,
PARTSYSFL_CHANGED_ANGLES,
PARTSYSFL_CHANGED_EFFECT,
PARTSYSFL_CHANGED_STATUS,
PARTSYSFL_CHANGED_INTERVAL,
PARTSYSFL_CHANGED_COUNT
};
/*!QUAKED info_particle_system (1 0 0) (-8 -8 -8) (8 8 8) PSFL_STARTACTIVE
# OVERVIEW
An entity that's spawns particles from the engine's particle system.
# KEYS
- "targetname" : Name
- "effect_name" : Name of the particle effect to spawn
- "start_active" : Whether or not the entity needs to be triggered first
- "interval" : Override for spawn intervals.
- "spawncount" : Override for the amount of particles that will be emitted
# INPUTS
- "Start" : Starts the emitter.
- "Stop" : Stops the emitter.
- "Toggle" : Toggles the emitter from an on/off state.
# TRIVIA
This entity was introduced in The Orange Box (2007).
*/
class info_particle_system:NSPointTrigger
{
private:
#ifdef CLIENT
int m_iValue;
int m_iEffectID;
#endif
string m_strEffectName;
float m_flInterval;
int m_iSpawnCount;
public:
void info_particle_system(void);
#ifdef CLIENT
virtual void Emit(void);
virtual void ReceiveEntity(float,float);
#else
virtual void Respawn(void);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
virtual void SpawnKey(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity, string, string);
#endif
};
#ifdef CLIENT
void
info_particle_system::Emit(void)
{
makevectors(angles);
if (m_iValue)
if (m_iSpawnCount)
pointparticles((float)m_iEffectID, origin, v_forward, m_iSpawnCount);
else
pointparticles((float)m_iEffectID, origin, v_forward, 1);
nextthink = time + m_flInterval;
}
void
info_particle_system::ReceiveEntity(float flNew, float flFlags)
{
if (flFlags & PARTSYSFL_CHANGED_ORIGIN) {
origin[0] = readcoord();
origin[1] = readcoord();
origin[2] = readcoord();
}
if (flFlags & PARTSYSFL_CHANGED_ANGLES) {
angles[0] = readfloat();
angles[1] = readfloat();
angles[2] = readfloat();
}
if (flFlags & PARTSYSFL_CHANGED_EFFECT) {
m_strEffectName = readstring();
m_iEffectID = particleeffectnum(m_strEffectName);
}
if (flFlags & PARTSYSFL_CHANGED_STATUS) {
m_iValue = readbyte();
}
if (flFlags & PARTSYSFL_CHANGED_INTERVAL) {
m_flInterval = readfloat();
nextthink = time + m_flInterval;
}
if (flFlags & PARTSYSFL_CHANGED_COUNT)
m_iSpawnCount = readbyte();
classname = "info_particle_system";
setorigin(this, origin);
setsize(this, mins, maxs);
}
#else
float
info_particle_system::SendEntity(entity ePEnt, float flFlags)
{
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_PARTSYSTEM);
WriteFloat(MSG_ENTITY, flFlags);
if (flFlags & PARTSYSFL_CHANGED_ORIGIN) {
WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
}
if (flFlags & PARTSYSFL_CHANGED_ANGLES) {
WriteFloat(MSG_ENTITY, angles[0]);
WriteFloat(MSG_ENTITY, angles[1]);
WriteFloat(MSG_ENTITY, angles[2]);
}
if (flFlags & PARTSYSFL_CHANGED_EFFECT)
WriteString(MSG_ENTITY, m_strEffectName);
if (flFlags & PARTSYSFL_CHANGED_STATUS)
WriteByte(MSG_ENTITY, m_iValue);
if (flFlags & PARTSYSFL_CHANGED_INTERVAL)
WriteFloat(MSG_ENTITY, m_flInterval);
if (flFlags & PARTSYSFL_CHANGED_COUNT)
WriteByte(MSG_ENTITY, m_iSpawnCount);
return (1);
}
void
info_particle_system::EvaluateEntity(void)
{
if (ATTR_CHANGED(origin)) {
SetSendFlags(PARTSYSFL_CHANGED_ORIGIN);
}
if (ATTR_CHANGED(angles)) {
SetSendFlags(PARTSYSFL_CHANGED_ANGLES);
}
SAVE_STATE(origin)
SAVE_STATE(angles)
}
void
info_particle_system::Trigger(entity act, triggermode_t state)
{
switch (state) {
case TRIG_OFF:
m_iValue = 0;
break;
case TRIG_ON:
m_iValue = 1;
break;
default:
m_iValue = 1 - m_iValue;
}
SendFlags |= PARTSYSFL_CHANGED_STATUS;
}
void
info_particle_system::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Start":
Trigger(eAct, TRIG_ON);
break;
case "Stop":
Trigger(eAct, TRIG_OFF);
break;
/* out of spec */
case "Toggle":
Trigger(eAct, TRIG_TOGGLE);
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
info_particle_system::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "effect_name":
m_strEffectName = strValue;
break;
case "start_active":
spawnflags |= stoi(strValue);
break;
/* out of spec */
case "interval":
m_flInterval = stof(strValue);
break;
case "spawncount":
m_iSpawnCount = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
info_particle_system::Respawn(void)
{
SetSolid(SOLID_NOT);
SetSize([-16,-16,-16], [16,16,16]);
SetOrigin(GetSpawnOrigin());
SetAngles(GetSpawnAngles());
if (HasSpawnFlags(PSFL_STARTACTIVE)) {
Trigger(this, TRIG_ON);
} else {
Trigger(this, TRIG_OFF);
}
}
#endif
void
info_particle_system::info_particle_system(void)
{
angles = [90, 0, 0]; /* default pointing up! */
#ifdef CLIENT
drawmask = MASK_ENGINE;
think = Emit;
#endif
}