nuclide/src/gs-entbase/server/trigger_endsection.qc

58 lines
1.4 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED trigger_endsection (0 .5 .8) ?
# OVERVIEW
This trigger shuts down the server.
Useful for when a singleplayer game ends, as it takes you to the main menu.
# KEYS
- "targetname" : Name
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
trigger_endsection:NSBrushTrigger
{
public:
void trigger_endsection(void);
virtual void Trigger(entity, triggermode_t);
virtual void Respawn(void);
};
void
trigger_endsection::trigger_endsection(void)
{
}
void
trigger_endsection::Respawn(void)
{
InitBrushTrigger();
}
void
trigger_endsection::Trigger(entity act, triggermode_t state)
{
if (GetMaster() == FALSE)
return;
localcmd("disconnect\n");
}