58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED trigger_endsection (0 .5 .8) ?
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# OVERVIEW
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This trigger shuts down the server.
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Useful for when a singleplayer game ends, as it takes you to the main menu.
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# KEYS
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- "targetname" : Name
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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trigger_endsection:NSBrushTrigger
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{
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public:
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void trigger_endsection(void);
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virtual void Trigger(entity, triggermode_t);
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virtual void Respawn(void);
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};
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void
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trigger_endsection::trigger_endsection(void)
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{
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}
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void
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trigger_endsection::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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trigger_endsection::Trigger(entity act, triggermode_t state)
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{
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if (GetMaster() == FALSE)
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return;
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localcmd("disconnect\n");
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}
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