nuclide/src/gs-entbase/server/player_weaponstrip.qc

57 lines
1.4 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED player_weaponstrip (1 0 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
Strips the activator of all of its weapons.
# KEYS
- "targetname" : Name
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
player_weaponstrip:NSPointTrigger
{
public:
void player_weaponstrip(void);
virtual void Trigger(entity, triggermode_t);
};
void
player_weaponstrip::player_weaponstrip(void)
{
}
void
player_weaponstrip::Trigger(entity act, triggermode_t unused)
{
NSClientPlayer pl;
if (!(act.flags & FL_CLIENT)) {
return;
}
pl = (NSClientPlayer)act;
for (int i = 1; i < Weapon_GetCount(); i++) {
pl.g_items &= ~Weapon_GetBitID(i);
pl.activeweapon = 0;
}
}