251 lines
5.3 KiB
Plaintext
251 lines
5.3 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2022 Vera Visions LLC.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
enumflags
|
|
{
|
|
FNCPLAT_TRIGGER,
|
|
};
|
|
|
|
enum
|
|
{
|
|
PLATSTATE_RAISED,
|
|
PLATSTATE_LOWERED,
|
|
PLATSTATE_UP,
|
|
PLATSTATE_DOWN
|
|
};
|
|
|
|
|
|
/*!QUAKED func_platrot (0 .5 .8) ?
|
|
# OVERVIEW
|
|
A vertically moving platform that rotates.
|
|
|
|
# KEYS
|
|
- "targetname" : Name
|
|
- "noise1" : Sound when moving
|
|
- "noise2" : Sound when stopped
|
|
- "speed" : Speed of rotation in u/s
|
|
- "height" : Vertical travel distance
|
|
- "rotation" : Rotation amount, in degrees
|
|
|
|
# NOTES
|
|
Spins.
|
|
|
|
-------- HISTORY --------
|
|
This entity was introduced in Half-Life (1998).
|
|
*/
|
|
class
|
|
func_platrot:NSRenderableEntity
|
|
{
|
|
int m_iState;
|
|
float m_flSpeed;
|
|
float m_flHeight;
|
|
string m_strNoise1;
|
|
string m_strNoise2;
|
|
float m_flRotation;
|
|
|
|
public:
|
|
void func_platrot(void);
|
|
|
|
virtual void Save(float);
|
|
virtual void Restore(string,string);
|
|
virtual void Trigger(entity, triggermode_t);
|
|
virtual void Respawn(void);
|
|
virtual void Touch(entity);
|
|
virtual void SpawnKey(string,string);
|
|
|
|
virtual void Move(vector, vector, void(void));
|
|
virtual void ArrivedUp(void);
|
|
virtual void ArrivedDown(void);
|
|
virtual void MoveToggle(void);
|
|
};
|
|
|
|
void
|
|
func_platrot::func_platrot(void)
|
|
{
|
|
m_iState = 0i;
|
|
m_flSpeed = 100.0f;
|
|
m_flHeight = 0.0f;
|
|
m_strNoise1 = __NULL__;
|
|
m_strNoise2 = __NULL__;
|
|
m_flRotation = 0.0f;
|
|
}
|
|
|
|
void
|
|
func_platrot::Save(float handle)
|
|
{
|
|
super::Save(handle);
|
|
SaveInt(handle, "m_iState", m_iState);
|
|
SaveFloat(handle, "m_flSpeed", m_flSpeed);
|
|
SaveFloat(handle, "m_flHeight", m_flHeight);
|
|
SaveString(handle, "m_strNoise1", m_strNoise1);
|
|
SaveString(handle, "m_strNoise2", m_strNoise2);
|
|
SaveFloat(handle, "m_flRotation", m_flRotation);
|
|
}
|
|
|
|
void
|
|
func_platrot::Restore(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "m_iState":
|
|
m_iState = ReadInt(strValue);
|
|
break;
|
|
case "m_flSpeed":
|
|
m_flSpeed = ReadFloat(strValue);
|
|
break;
|
|
case "m_flHeight":
|
|
m_flHeight = ReadFloat(strValue);
|
|
break;
|
|
case "m_strNoise1":
|
|
m_strNoise1 = ReadString(strValue);
|
|
break;
|
|
case "m_strNoise2":
|
|
m_strNoise2 = ReadString(strValue);
|
|
break;
|
|
case "m_flRotation":
|
|
m_flRotation = ReadFloat(strValue);
|
|
break;
|
|
default:
|
|
super::Restore(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
func_platrot::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "height":
|
|
m_flHeight = stof(strValue);
|
|
break;
|
|
case "speed":
|
|
m_flSpeed = stof(strValue);
|
|
break;
|
|
case "noise1":
|
|
m_strNoise1 = strValue;
|
|
break;
|
|
case "noise2":
|
|
m_strNoise2 = strValue;
|
|
break;
|
|
case "rotation":
|
|
m_flRotation = stof(strValue);
|
|
break;
|
|
default:
|
|
super::SpawnKey(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
func_platrot::Respawn(void)
|
|
{
|
|
SetMovetype(MOVETYPE_PUSH);
|
|
SetSolid(SOLID_BSP);
|
|
SetModel(GetSpawnModel());
|
|
SetOrigin(GetSpawnOrigin());
|
|
SetAngles(GetSpawnAngles());
|
|
|
|
m_iState = PLATSTATE_RAISED;
|
|
ReleaseThink();
|
|
}
|
|
|
|
void
|
|
func_platrot::ArrivedUp(void)
|
|
{
|
|
ClearVelocity();
|
|
m_iState = PLATSTATE_RAISED;
|
|
|
|
sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM);
|
|
|
|
if (m_strNoise2)
|
|
sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM);
|
|
}
|
|
|
|
void
|
|
func_platrot::ArrivedDown(void)
|
|
{
|
|
ClearVelocity();
|
|
m_iState = PLATSTATE_LOWERED;
|
|
|
|
sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM);
|
|
|
|
if (m_strNoise2)
|
|
sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM);
|
|
}
|
|
|
|
void
|
|
func_platrot::Move(vector vecDest, vector vecADest, void() vFunc)
|
|
{
|
|
vector vecDifference, vecADifference;
|
|
float flTravel, fTravelTime;
|
|
|
|
m_iState = PLATSTATE_DOWN;
|
|
vecDifference = (vecDest - origin);
|
|
vecADifference = vecADest - angles;
|
|
flTravel = vlen(vecDifference);
|
|
fTravelTime = (flTravel / m_flSpeed);
|
|
SetThink(vFunc);
|
|
|
|
if (fTravelTime < 0.1) {
|
|
ClearVelocity();
|
|
SetNextThink(0.1f);
|
|
return;
|
|
}
|
|
|
|
|
|
SetAngularVelocity(vecADifference * (1.0f / fTravelTime));
|
|
SetVelocity(vecDifference * (1.0f / fTravelTime));
|
|
SetNextThink(ltime + fTravelTime);
|
|
|
|
if (m_strNoise1)
|
|
sound(this, CHAN_VOICE, m_strNoise1, 1.0f, ATTN_NORM);
|
|
}
|
|
|
|
void
|
|
func_platrot::MoveToggle(void)
|
|
{
|
|
if (m_iState == PLATSTATE_RAISED) {
|
|
Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown);
|
|
} else if (m_iState == PLATSTATE_LOWERED) {
|
|
Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp);
|
|
}
|
|
}
|
|
|
|
void
|
|
func_platrot::Trigger(entity act, triggermode_t state)
|
|
{
|
|
if (HasSpawnFlags(FNCPLAT_TRIGGER))
|
|
return;
|
|
|
|
switch (state) {
|
|
case TRIG_OFF:
|
|
Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown);
|
|
break;
|
|
case TRIG_ON:
|
|
Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp);
|
|
break;
|
|
default:
|
|
MoveToggle();
|
|
}
|
|
}
|
|
|
|
void
|
|
func_platrot::Touch(entity eToucher)
|
|
{
|
|
if (eToucher.movetype != MOVETYPE_WALK) {
|
|
return;
|
|
}
|
|
|
|
MoveToggle();
|
|
}
|