nuclide/src/gs-entbase/server/func_platrot.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
FNCPLAT_TRIGGER,
};
enum
{
PLATSTATE_RAISED,
PLATSTATE_LOWERED,
PLATSTATE_UP,
PLATSTATE_DOWN
};
/*!QUAKED func_platrot (0 .5 .8) ?
# OVERVIEW
A vertically moving platform that rotates.
# KEYS
- "targetname" : Name
- "noise1" : Sound when moving
- "noise2" : Sound when stopped
- "speed" : Speed of rotation in u/s
- "height" : Vertical travel distance
- "rotation" : Rotation amount, in degrees
# NOTES
Spins.
-------- HISTORY --------
This entity was introduced in Half-Life (1998).
*/
class
func_platrot:NSRenderableEntity
{
int m_iState;
float m_flSpeed;
float m_flHeight;
string m_strNoise1;
string m_strNoise2;
float m_flRotation;
public:
void func_platrot(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void Respawn(void);
virtual void Touch(entity);
virtual void SpawnKey(string,string);
virtual void Move(vector, vector, void(void));
virtual void ArrivedUp(void);
virtual void ArrivedDown(void);
virtual void MoveToggle(void);
};
void
func_platrot::func_platrot(void)
{
m_iState = 0i;
m_flSpeed = 100.0f;
m_flHeight = 0.0f;
m_strNoise1 = __NULL__;
m_strNoise2 = __NULL__;
m_flRotation = 0.0f;
}
void
func_platrot::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iState", m_iState);
SaveFloat(handle, "m_flSpeed", m_flSpeed);
SaveFloat(handle, "m_flHeight", m_flHeight);
SaveString(handle, "m_strNoise1", m_strNoise1);
SaveString(handle, "m_strNoise2", m_strNoise2);
SaveFloat(handle, "m_flRotation", m_flRotation);
}
void
func_platrot::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iState":
m_iState = ReadInt(strValue);
break;
case "m_flSpeed":
m_flSpeed = ReadFloat(strValue);
break;
case "m_flHeight":
m_flHeight = ReadFloat(strValue);
break;
case "m_strNoise1":
m_strNoise1 = ReadString(strValue);
break;
case "m_strNoise2":
m_strNoise2 = ReadString(strValue);
break;
case "m_flRotation":
m_flRotation = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
func_platrot::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "height":
m_flHeight = stof(strValue);
break;
case "speed":
m_flSpeed = stof(strValue);
break;
case "noise1":
m_strNoise1 = strValue;
break;
case "noise2":
m_strNoise2 = strValue;
break;
case "rotation":
m_flRotation = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
func_platrot::Respawn(void)
{
SetMovetype(MOVETYPE_PUSH);
SetSolid(SOLID_BSP);
SetModel(GetSpawnModel());
SetOrigin(GetSpawnOrigin());
SetAngles(GetSpawnAngles());
m_iState = PLATSTATE_RAISED;
ReleaseThink();
}
void
func_platrot::ArrivedUp(void)
{
ClearVelocity();
m_iState = PLATSTATE_RAISED;
sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM);
if (m_strNoise2)
sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM);
}
void
func_platrot::ArrivedDown(void)
{
ClearVelocity();
m_iState = PLATSTATE_LOWERED;
sound(this, CHAN_VOICE, "common/null.wav", 1.0f, ATTN_NORM);
if (m_strNoise2)
sound(this, CHAN_WEAPON, m_strNoise2, 1.0f, ATTN_NORM);
}
void
func_platrot::Move(vector vecDest, vector vecADest, void() vFunc)
{
vector vecDifference, vecADifference;
float flTravel, fTravelTime;
m_iState = PLATSTATE_DOWN;
vecDifference = (vecDest - origin);
vecADifference = vecADest - angles;
flTravel = vlen(vecDifference);
fTravelTime = (flTravel / m_flSpeed);
SetThink(vFunc);
if (fTravelTime < 0.1) {
ClearVelocity();
SetNextThink(0.1f);
return;
}
SetAngularVelocity(vecADifference * (1.0f / fTravelTime));
SetVelocity(vecDifference * (1.0f / fTravelTime));
SetNextThink(ltime + fTravelTime);
if (m_strNoise1)
sound(this, CHAN_VOICE, m_strNoise1, 1.0f, ATTN_NORM);
}
void
func_platrot::MoveToggle(void)
{
if (m_iState == PLATSTATE_RAISED) {
Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown);
} else if (m_iState == PLATSTATE_LOWERED) {
Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp);
}
}
void
func_platrot::Trigger(entity act, triggermode_t state)
{
if (HasSpawnFlags(FNCPLAT_TRIGGER))
return;
switch (state) {
case TRIG_OFF:
Move(GetSpawnOrigin() - [0,0,m_flHeight], GetSpawnAngles() + [0, m_flRotation, 0], ArrivedDown);
break;
case TRIG_ON:
Move(GetSpawnOrigin(), GetSpawnAngles(), ArrivedUp);
break;
default:
MoveToggle();
}
}
void
func_platrot::Touch(entity eToucher)
{
if (eToucher.movetype != MOVETYPE_WALK) {
return;
}
MoveToggle();
}