nuclide/src/gs-entbase/server/func_areaportal.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_areaportal (0 .5 .8) ?
# OVERVIEW
Manages a space between two areas.
Requires to be positioned within an areaportal helper brush.
# KEYS
- "targetname" : Name
- "StartOpen" : Sets the initial state. If 1 the portal will start open.
# INPUTS
- "Open" : Open the areaportal.
- "Close" : Close the areaportal.
- "Toggle" : Toggle the areaportal.
# TRIVIA
This entity was introduced in Quake II (1997).
*/
class
func_areaportal:NSEntity
{
int m_iPortalState;
int m_iStartOpen;
public:
void func_areaportal(void);
/* overrides */
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity,string,string);
virtual void PortalOpen(void);
virtual void PortalClose(void);
};
void
func_areaportal::func_areaportal(void)
{
m_iPortalState = 0i;
m_iStartOpen = 0i;
}
void
func_areaportal::Respawn(void)
{
SetModel(GetSpawnModel());
SetOrigin(GetSpawnOrigin());
Hide();
SetSolid(SOLID_NOT);
if (!m_iStartOpen)
PortalClose();
else
PortalOpen();
}
void
func_areaportal::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "StartOpen":
m_iStartOpen = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
func_areaportal::Trigger(entity act, triggermode_t state)
{
if (state == TRIG_OFF) {
PortalClose();
} else if (state == TRIG_ON) {
PortalOpen();
} else {
if (m_iPortalState == 1)
PortalClose();
else
PortalOpen();
}
}
void
func_areaportal::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Open":
Trigger(eAct, TRIG_ON);
break;
case "Close":
Trigger(eAct, TRIG_OFF);
break;
case "Toggle":
Trigger(eAct, TRIG_TOGGLE);
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
func_areaportal::PortalOpen(void)
{
if (m_iPortalState == 1)
return;
m_iPortalState = 1;
setorigin(this, origin);
openportal(this, AREAPORTAL_OPEN);
}
void
func_areaportal::PortalClose(void)
{
if (m_iPortalState == 0)
return;
m_iPortalState = 0;
setorigin(this, origin);
openportal(this, AREAPORTAL_CLOSED);
}