160 lines
3.5 KiB
Plaintext
160 lines
3.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* dependency from item_food.cpp */
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void item_sodacan(void);
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typedef enum
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{
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SKIN_COCACOLA = 0,
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SKIN_SPRITE,
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SKIN_DIETCOKE,
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SKIN_ORANGE,
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SKIN_SURGE,
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SKIN_MOXIE,
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SKIN_RANDOM
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} sodaskin_t;
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/*!QUAKED env_beverage (1 0 0) (-8 -8 -8) (8 8 8)
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# OVERVIEW
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Upon being triggered, the entity will spawn item_food in its place in
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the shape of a soda can.
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# KEYS
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- "targetname" : Name
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- "target" : Target when triggered.
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- "killtarget" : Target to kill when triggered.
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- "health" : Amount of soda-cans that can be dispensed at maximum
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- "angles" : Sets the pitch, yaw and roll angles of the soda
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- "skin" : Sets the beverage type. Values from 0-6 are valid. Check notes.
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# NOTES
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Mainly used in vending machines. You can choose a few select types of beverage.
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Beverage-list:
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- 0 : Coca Cola
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- 1 : Sprite
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- 2 : Diet Coke
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- 3 : Orange
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- 4 : Surge
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- 5 : Moxie
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- 6 : Random (will pack one of the above, picked at the start of the map)
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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env_beverage:NSRenderableEntity
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{
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public:
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void env_beverage(void);
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void SpawnKey(string,string);
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virtual void Spawned(void);
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virtual void Trigger(entity, triggermode_t);
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private:
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int m_iUses;
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bool m_bReady;
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sodaskin_t m_sodaSkin;
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};
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void
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env_beverage::env_beverage(void)
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{
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m_iUses = 15;
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m_bReady = false;
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m_sodaSkin = 0;
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}
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void
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env_beverage::Save(float handle)
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{
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super::Save(handle);
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SaveInt(handle, "m_iUses", m_iUses);
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SaveBool(handle, "m_bReady", m_bReady);
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SaveFloat(handle, "m_sodaSkin", m_sodaSkin);
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}
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void
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env_beverage::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_iUses":
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m_iUses = ReadInt(strValue);
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break;
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case "m_bReady":
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m_bReady = ReadBool(strValue);
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break;
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case "m_sodaSkin":
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m_sodaSkin = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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env_beverage::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "health":
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m_iUses = stoi(strValue);
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break;
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case "skin":
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m_sodaSkin = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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env_beverage::Spawned(void)
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{
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super::Spawned();
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precache_model("models/can.mdl");
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precache_sound("weapons/g_bounce3.wav");
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m_bReady = true;
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if (m_sodaSkin == SKIN_RANDOM) {
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m_sodaSkin = rint(random(SKIN_COCACOLA, SKIN_MOXIE));
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}
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}
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void
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env_beverage::Trigger(entity act, triggermode_t unused)
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{
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if (m_bReady == false || m_iUses <= 0) {
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return;
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}
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NSEntity eCan = spawn(NSEntity);
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eCan.Respawn();
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eCan.SetOrigin(GetOrigin());
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eCan.SetAngles(GetAngles());
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eCan.SetOwner(this);
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eCan.ScheduleThink(item_sodacan, 0.0f);
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eCan.SetSkin((float)m_sodaSkin);
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m_iUses--;
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m_bReady = false;
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}
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