101 lines
2.5 KiB
Plaintext
101 lines
2.5 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2022 Vera Visions LLC.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/** Spawnflags that button_target supports. */
|
|
typedef enumflags
|
|
{
|
|
BUTTA_USE, /**< Button has to be used by a player to trigger, instead of being shot. */
|
|
BUTTA_TEXON /**< Button texture starts in the **ON** state. */
|
|
} sf_button_target_t;
|
|
|
|
/*!QUAKED button_target (0 .5 .8) ? BUTTA_USE BUTTA_TEXON
|
|
# OVERVIEW
|
|
Non-moving button that can either be used by hand, or shot.
|
|
|
|
# KEYS
|
|
- "targetname" : Name
|
|
- "target" : Target when triggered.
|
|
- "delay" : Time in seconds until target is triggered.
|
|
|
|
# SPAWNFLAGS
|
|
- BUTTA_USE (1) : Button becomes 'use' only, clients have to interact with it manually instead of shooting it.
|
|
- BUTTA_TEXON (2) : Texture choices will be inverted in case multiple frames exist.
|
|
|
|
# TRIVIA
|
|
This entity was introduced in Quake (1996).
|
|
*/
|
|
class
|
|
button_target:NSSurfacePropEntity
|
|
{
|
|
public:
|
|
void button_target(void);
|
|
|
|
virtual void Respawn(void);
|
|
virtual void Trigger(entity,triggermode_t);
|
|
virtual void Damage(void);
|
|
};
|
|
|
|
void
|
|
button_target::button_target(void)
|
|
{
|
|
}
|
|
|
|
void
|
|
button_target::Respawn(void)
|
|
{
|
|
/* yuck */
|
|
static void PUseWrapper(void) {
|
|
Trigger(eActivator, TRIG_TOGGLE);
|
|
}
|
|
|
|
SetMovetype(MOVETYPE_PUSH);
|
|
SetSolid(SOLID_BSP);
|
|
SetModel(GetSpawnModel());
|
|
SetOrigin(GetSpawnOrigin());
|
|
|
|
/* it's either one or the other */
|
|
if (HasSpawnFlags(BUTTA_USE)) {
|
|
PlayerUse = PUseWrapper;
|
|
} else {
|
|
SetHealth(1);
|
|
SetTakedamage(DAMAGE_YES);
|
|
Pain = Death = Damage;
|
|
}
|
|
|
|
/* purely cosmetic */
|
|
SetFrame(HasSpawnFlags(BUTTA_TEXON) ? 1 : 0);
|
|
}
|
|
|
|
void
|
|
button_target::Trigger(entity act, triggermode_t status)
|
|
{
|
|
/* make unusable */
|
|
PlayerUse = __NULL__;
|
|
SetTakedamage(DAMAGE_NO);
|
|
|
|
/* toggle texture frame */
|
|
float new_frame = (GetFrame() >= 1) ? 0 : 1;
|
|
SetFrame(new_frame);
|
|
|
|
UseTargets(act, status, m_flDelay);
|
|
}
|
|
|
|
void
|
|
button_target::Damage(void)
|
|
{
|
|
Trigger(g_dmg_eAttacker, TRIG_TOGGLE);
|
|
}
|