nuclide/src/xr/NSXRSpace.h

52 lines
1.7 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** This class represents a local client space in the world.
It's used to handle room to world translation for VR, for example.
*/
class NSXRSpace {
public:
void NSXRSpace( void );
/** Sets the placement of the space in the 3D world. */
virtual void SetOrigin( vector );
/** Sets the direction offset of the space in the 3D world. */
virtual void SetAngles( vector );
/** Get the forward facing direction in a normalized vector. */
virtual vector GetForward( void );
/** Get the right facing direction in a normalized vector. */
virtual vector GetRight( void );
/** Get the up facing direction in a normalized vector. */
virtual vector GetUp( void );
/** Takes a room-space position and translates it into world position. */
virtual vector RoomToWorldOrigin( vector );
/** Takes a room-space angle and translates it into world angles. */
virtual vector RoomToWorldAngles( vector );
private:
vector m_vecForward;
vector m_vecRight;
vector m_vecUp;
vector m_vecOrigin;
};