52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/** This class represents a local client space in the world.
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It's used to handle room to world translation for VR, for example.
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*/
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class NSXRSpace {
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public:
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void NSXRSpace( void );
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/** Sets the placement of the space in the 3D world. */
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virtual void SetOrigin( vector );
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/** Sets the direction offset of the space in the 3D world. */
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virtual void SetAngles( vector );
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/** Get the forward facing direction in a normalized vector. */
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virtual vector GetForward( void );
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/** Get the right facing direction in a normalized vector. */
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virtual vector GetRight( void );
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/** Get the up facing direction in a normalized vector. */
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virtual vector GetUp( void );
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/** Takes a room-space position and translates it into world position. */
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virtual vector RoomToWorldOrigin( vector );
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/** Takes a room-space angle and translates it into world angles. */
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virtual vector RoomToWorldAngles( vector );
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private:
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vector m_vecForward;
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vector m_vecRight;
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vector m_vecUp;
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vector m_vecOrigin;
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};
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