nuclide/src/shared/NSVehicle.h

94 lines
2.5 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** This entity class represents vehicles that are predicted across the network. */
class NSVehicle:NSSurfacePropEntity
{
private:
int m_iVehicleFlags;
int m_iMoveButtons;
vector m_vecMoveValues;
entity m_eDriver;
entity m_eDriver_net;
entity m_eDriverLast;
vector m_vecPlayerPos;
vector m_vecExitPos;
/* FIXME: Aren't those already defined in parent classes? */
PREDICTED_VECTOR_N(angles)
PREDICTED_VECTOR_N(origin)
PREDICTED_VECTOR_N(velocity)
#ifdef CLIENT
PREDICTED_FLOAT(driver_entnum)
#endif
public:
void NSVehicle(void);
#ifdef CLIENT
virtual void DriverRelink(void);
virtual bool IsLocalDriver(void);
virtual void PredictPreFrame(void);
virtual void PredictPostFrame(void);
virtual void ReceiveEntity(float,float);
virtual void UpdateView(void);
virtual bool HideViewWeapon(void);
virtual bool HideCrosshair(void);
virtual bool HidePlayermodel(void);
#else
nonvirtual vector GetExitPos(void);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
virtual void Save(float);
virtual void Restore(string,string);
#endif
nonvirtual entity GetDriver(void);
virtual void PlayerUpdateFlags(void);
virtual void PlayerAlign(void);
virtual void PlayerEnter(NSClientPlayer);
virtual void PlayerLeave(NSClientPlayer);
virtual void PlayerInput(void);
virtual float DriverAnimation(void);
virtual bool CanDriverCrouch(void);
virtual bool PreventPlayerMovement(void);
virtual bool PreventPlayerFire(void);
};
enumflags
{
VEHFL_CHANGED_ORIGIN,
VEHFL_CHANGED_ANGLES,
VEHFL_CHANGED_MODELINDEX,
VEHFL_CHANGED_SOLID,
VEHFL_CHANGED_MOVETYPE,
VEHFL_CHANGED_SIZE,
VEHFL_CHANGED_VELOCITY,
VEHFL_CHANGED_DRIVER
};
enumflags
{
VHF_FROZEN,
VHF_NOATTACK
};
#ifdef CLIENT
void basevehicle_readentity(float isnew);
#endif