126 lines
3.8 KiB
C++
126 lines
3.8 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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PHYSM_BOX,
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PHYSM_SPHERE,
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PHYSM_CAPSULE,
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PHYSM_TRIMESH,
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PHYSM_CYLINDER
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};
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enumflags
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{
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BPHY_NODMGPUSH,
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BPHY_SHARP
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};
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typedef enumflags
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{
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PHYENT_CHANGED_ORIGIN_X,
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PHYENT_CHANGED_ORIGIN_Y,
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PHYENT_CHANGED_ORIGIN_Z,
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PHYENT_CHANGED_ANGLES_X,
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PHYENT_CHANGED_ANGLES_Y,
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PHYENT_CHANGED_ANGLES_Z,
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PHYENT_CHANGED_MODELINDEX,
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PHYENT_CHANGED_SIZE,
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PHYENT_CHANGED_FLAGS,
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PHYENT_CHANGED_SOLID,
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PHYENT_CHANGED_FRAME,
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PHYENT_CHANGED_SKIN,
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PHYENT_CHANGED_MOVETYPE,
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PHYENT_CHANGED_EFFECTS,
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PHYENT_CHANGED_BODY,
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PHYENT_CHANGED_SCALE,
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PHYENT_CHANGED_VELOCITY,
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PHYENT_CHANGED_RENDERCOLOR,
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PHYENT_CHANGED_RENDERAMT,
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PHYENT_CHANGED_RENDERMODE,
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} nsphyricsentity_changed_t;
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/** This entity class represents physically-simulated entities. */
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class NSPhysicsEntity:NSSurfacePropEntity
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{
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private:
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int m_iEnabled;
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int m_iShape;
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int m_iMaterial;
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int m_iFlags;
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float m_flInertiaScale;
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virtual void _TouchThink(void);
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#ifdef SERVER
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PREDICTED_VECTOR(m_vecNetAngles)
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#endif
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public:
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void NSPhysicsEntity(void);
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/* overrides */
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virtual void Respawn(void);
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virtual void SpawnKey(string,string);
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#ifdef SERVER
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virtual void Pain(void);
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virtual void Death(void);
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity,float);
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virtual void Save(float);
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virtual void Restore(string,string);
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#else
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virtual void ReceiveEntity(float,float);
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#endif
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/** Sets the mass of the entity in ??? */
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nonvirtual void SetMass(float);
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/** Returns the mass of the entity. */
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nonvirtual float GetMass(void);
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/** Sets the friction multiplier for this entity. Default is 1.0 */
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nonvirtual void SetFriction(float);
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/** Returns the friction multiplayer for this entity. */
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nonvirtual float GetFriction(void);
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/** Sets the bounce factor for this entity. Default is 1.0 */
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nonvirtual void SetBounceFactor(float);
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/** Returns the bounce factor of this entity. */
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nonvirtual float GetBounceFactor(void);
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/** Sets the bounce stop factor for this entity. */
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nonvirtual void SetBounceStop(float);
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/** Returns the bounce stop factor of this entity. */
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nonvirtual float GetBounceStop(void);
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/** Sets the inertia modifier for this entity. */
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nonvirtual void SetInertia(float);
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/** Returns the inertia modifier of this entity. */
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nonvirtual float GetInertia(void);
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/** Call to enable physics simulation on this entity. */
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nonvirtual void PhysicsEnable(void);
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/** Call to freeze physics simulation on this entity. */
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nonvirtual void PhysicsDisable(void);
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/** Call to apply a force (absolute velocity vector) to the center of the entity. */
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nonvirtual void ApplyForceCenter(vector);
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/** Call to apply force (absolute velocity vector) to a specific position on the entity. */
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nonvirtual void ApplyForceOffset(vector,vector);
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/** Call to apply torque (angular velocity vector) to the center of the entity. */
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nonvirtual void ApplyTorqueCenter(vector);
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/** Called by the physics routine to figure out the impact damage. */
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nonvirtual float CalculateImpactDamage(int,int);
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};
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#ifdef CLIENT
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void NSPhysicsEntity_ReadEntity(bool);
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#endif |