.. |
ambient_generic.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
decals.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
env_bubbles.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_fog_controller.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_projectedtexture.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
env_sprite.qc
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Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
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2022-07-20 16:38:12 -07:00 |
func_friction.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_illusionary.qc
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Client: Replace rogue setproperty calls with ones talking to our g_view object
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2022-08-05 21:15:19 -07:00 |
func_ladder.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_monitor.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
func_tankmortar.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
func_wall.qc
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Client: Replace rogue setproperty calls with ones talking to our g_view object
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2022-08-05 21:15:19 -07:00 |
info_particle_system.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
light_dynamic.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
prop_physics_multiplayer.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
prop_rope.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
prop_vehicle_driveable.qc
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Client: Replace rogue setproperty calls with ones talking to our g_view object
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2022-08-05 21:15:19 -07:00 |
spraylogo.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
trigger_camera.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_gravity.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
worldspawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |