nuclide/build_game.sh

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#!/bin/sh
. ./build.cfg
if [ "$SKIP_UPDATE" = "1" ]; then
BUILD_UPDATE=0
fi
# if we're attempting to update the projects, check for git
if [ "$BUILD_UPDATE" -eq 1 ]; then
if ! [ -x "$(command -v git)" ]; then
printf "'git' is not installed.\n"
exit
fi
fi
set -e
SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
PATH="$SCRPATH/bin:$PATH"
if [ -x "$(command -v fteqcc)" ]; then
# We want to compile a specific game
if [ $# -gt 0 ]; then
if [ "$BUILD_UPDATE" -eq 1 ]; then
# git pull on the main repo
git pull
fi
cd "$SCRPATH/$1"/src
if [ "$BUILD_UPDATE" -eq 1 ]; then
# git pull on the main repo
git pull
fi
make
cd "$SCRPATH"
./make_mapdef.sh "$1"
exit 0
fi
export OLDDIR=$(pwd)
cd ./src
if [ "$BUILD_UPDATE" -eq 1 ]; then
# git pull on the main repo
git pull
fi
make
cd "$OLDDIR"
# update repos first in case there's dependencies
find "$SCRPATH" -name Makefile | grep 'src\/Makefile' | grep -v engine | grep -v worldspawn | while read MFILE_N; do
NEWDIR=$(dirname "$MFILE_N")
cd "$NEWDIR"
if [ -f "$NEWDIR/../.git/config" ]; then
printf "Updating git repo inside $NEWDIR\n"
if [ "$BUILD_UPDATE" -eq 1 ]; then
git pull
fi
fi
cd $OLDDIR
done;
# now loop through _again_ to build
find "$SCRPATH" -name Makefile | grep 'src\/Makefile' | grep -v engine | grep -v worldspawn | while read MFILE_N; do
NEWDIR=$(dirname "$MFILE_N")
cd "$NEWDIR"
make
cd ..
export GAMEDIR=$(basename $PWD)
cd $OLDDIR
if [ -f "$SCRPATH"/bin/worldspawn ]; then
./make_mapdef.sh $GAMEDIR
fi
done;
else
printf "FTEQCC compiler is not present, please run build_engine.sh\n"
fi