nuclide/src/vgui/ui_window.qc

265 lines
6.5 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
WINDOW_VISIBLE,
WINDOW_DRAGGING,
WINDOW_RESIZING,
WINDOW_CANRESIZE
};
class CUIWindow:CUIWidget
{
vector m_vecOrigin;
vector m_vecColor;
float m_flAlpha;
vector m_vecSize;
vector m_vecMinSize;
vector m_vecMaxSize;
vector m_vecDragOffset;
string m_strTitle;
string m_strIcon;
CUIButton m_btnClose;
virtual void(void) m_vResizeCB = 0;
virtual void(void) m_vMoveCB = 0;
void(void) CUIWindow;
virtual void(string) SetTitle;
virtual string() GetTitle;
virtual void(string) SetIcon;
virtual string() GetIcon;
virtual void(vector) SetSize;
virtual vector() GetSize;
virtual void(vector) SetMinSize;
virtual vector() GetMinSize;
virtual void(vector) SetMaxSize;
virtual vector() GetMaxSize;
virtual void(void(void) vFunc) CallOnResize;
virtual void(void(void) vFunc) CallOnMove;
virtual bool(void) Visible;
virtual void(void) Draw;
virtual void(void) Hide;
virtual bool(float, float, float, float) Input;
};
void CUIWindow::CUIWindow(void)
{
static void WindowButtonClose(void) {
m_parent.m_iFlags -= (m_parent.m_iFlags & WINDOW_VISIBLE);
}
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
m_vecMinSize = [64,64];
m_vecMaxSize = [640,480]; // TODO: Make this the screen res
m_strTitle = "Window";
m_btnClose = spawn(CUIButton);
m_btnClose.SetTitle(__NULL__);
m_btnClose.SetIcon("textures/ui/steam/icon_close");
#ifdef CLASSIC_VGUI
m_btnClose.SetIconColor(m_vecColor);
#else
m_btnClose.SetIconColor([1,1,1]);
#endif
m_btnClose.SetColor(m_vecColor);
m_btnClose.SetFunc(WindowButtonClose);
m_btnClose.SetSize([20,20]);
Add(m_btnClose);
SetSize([320,240]);
}
bool
CUIWindow::Visible(void)
{
return (m_iFlags & WINDOW_VISIBLE) ? true : false;
}
void CUIWindow::SetTitle (string strName)
{
m_strTitle = strName;
}
string CUIWindow::GetTitle(void)
{
return m_strTitle;
}
void CUIWindow::SetIcon (string strName)
{
m_strIcon = strName;
}
string CUIWindow::GetIcon(void)
{
return m_strIcon;
}
void CUIWindow::SetSize (vector vecNewSize)
{
m_vecSize[0] = bound(m_vecMinSize[0], vecNewSize[0], m_vecMaxSize[0]);
m_vecSize[1] = bound(m_vecMinSize[1], vecNewSize[1], m_vecMaxSize[1]);
m_btnClose.SetPos([m_vecSize[0] - 24, 4]);
}
vector CUIWindow::GetSize(void)
{
return m_vecSize;
}
void CUIWindow::SetMinSize (vector vecNewSize)
{
m_vecMinSize = vecNewSize;
}
vector CUIWindow::GetMinSize(void)
{
return m_vecMinSize;
}
void CUIWindow::SetMaxSize (vector vecNewSize)
{
m_vecMaxSize = vecNewSize;
}
vector CUIWindow::GetMaxSize(void)
{
return m_vecMaxSize;
}
void CUIWindow::SetPos (vector vecNewPos)
{
m_vecOrigin[0] = bound(0, vecNewPos[0], video_res[0] - 32);
m_vecOrigin[1] = bound(0, vecNewPos[1], video_res[1] - 32);
}
vector CUIWindow::GetPos(void)
{
return m_vecOrigin;
}
void CUIWindow::CallOnMove (void(void) vFunc)
{
m_vMoveCB = vFunc;
}
void CUIWindow::CallOnResize (void(void) vFunc)
{
m_vResizeCB = vFunc;
}
void CUIWindow::Hide(void)
{
m_iFlags -= (m_iFlags & WINDOW_VISIBLE);
}
void CUIWindow::Show(void)
{
m_iFlags |= WINDOW_VISIBLE;
}
void CUIWindow::Draw(void)
{
#ifdef CLASSIC_VGUI
drawfill(m_vecOrigin, m_vecSize, [0,0,0], 0.5);
drawfill(m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
if (m_iFlags & WINDOW_CANRESIZE) {
drawpic(m_vecOrigin + m_vecSize - [16,16], "textures/ui/steam/icon_resizer", [16,16], m_vecColor, 1.0f, 0);
}
#else
drawfill(m_vecOrigin, m_vecSize, m_vecColor, m_flAlpha);
drawfill(m_vecOrigin, [m_vecSize[0], 1], [1,1,1], 0.5f);
drawfill(m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [0,0,0], 0.5f);
drawfill(m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
drawfill(m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
if (m_iFlags & WINDOW_CANRESIZE) {
drawpic(m_vecOrigin + m_vecSize - [16,16], "textures/ui/steam/icon_resizer", [16,16], m_vecColor, 1.0f, 0);
}
#endif
if (m_strTitle) {
if (m_strIcon) {
Font_DrawText(m_vecOrigin + [26, 8], m_strTitle, g_fntDefault);
drawpic(m_vecOrigin + [4, 4], m_strIcon, [16,16], [1,1,1], 1.0f, 0);
} else {
Font_DrawText(m_vecOrigin + [8, 8], m_strTitle, g_fntDefault);
}
}
#ifdef UI_DEVELOPER
if (m_iFlags & WINDOW_DRAGGING) {
Font_DrawText([8, video_res[1] - 18], sprintf("Window Position: %d, %d\n", m_vecOrigin[0], m_vecOrigin[1]), g_fntDefault);
}
if (m_iFlags & WINDOW_RESIZING) {
Font_DrawText([8, video_res[1] - 18], sprintf("Window Size: %d, %d\n", m_vecSize[0], m_vecSize[1]), g_fntDefault);
}
#endif
}
bool CUIWindow::Input (float flEVType, float flKey, float flChar, float flDevID)
{
bool ret = false;
if (flEVType == IE_KEYDOWN) {
if (flKey == K_MOUSE1) {
if (m_iFlags & WINDOW_CANRESIZE && Util_MouseAbove(g_vecMousePos, m_vecOrigin + (m_vecSize - [16,16]), [16,16])) {
m_iFlags |= WINDOW_RESIZING;
} else if (Util_MouseAbove(g_vecMousePos, m_vecOrigin, [m_vecSize[0] - 32, 16])) {
m_iFlags |= WINDOW_DRAGGING;
m_vecDragOffset = m_vecOrigin - g_vecMousePos;
}
}
} else if (flEVType == IE_KEYUP) {
if (flKey == K_MOUSE1) {
m_iFlags -= (m_iFlags & WINDOW_DRAGGING);
m_iFlags -= (m_iFlags & WINDOW_RESIZING);
}
}
if (m_iFlags & WINDOW_RESIZING) {
if (flEVType == IE_MOUSEABS) {
vector vNewScale = [flKey, flChar] - m_vecOrigin - m_vecSize;
SetSize(GetSize() + vNewScale);
if (m_vResizeCB) {
m_vResizeCB();
}
}
ret = true;
} else if (m_iFlags & WINDOW_DRAGGING) {
if (flEVType == IE_MOUSEABS) {
vector vNewPos = [flKey, flChar] - m_vecOrigin;
SetPos(GetPos() + vNewPos + m_vecDragOffset);
if (m_vMoveCB) {
m_vMoveCB();
}
}
ret = true;
}
return (ret);
}