nuclide/src/menu-vgui/main.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int autocvar_r_autoscale = TRUE;
void
Menu_AutoScale(void)
{
if (autocvar_r_autoscale) {
/* override for vid_conautoscales */
vector psize = getproperty(VF_SCREENPSIZE);
if (psize[1] >= (480 * 4)) {
cvar_set("vid_conautoscale", "4");
} else if (psize[1] >= (480 * 3)) {
cvar_set("vid_conautoscale", "3");
} else if (psize[1] >= (480 * 2)) {
cvar_set("vid_conautoscale", "2");
} else {
cvar_set("vid_conautoscale", "1");
}
}
}
void m_init ( void )
{
UISystem_Init();
Background_Init();
Desktop_Init();
registercommand( "menu_quit" );
registercommand( "menu_music" );
registercommand( "map_background" );
Menu_AutoScale();
}
void
Menu_RendererRestarted(string renderer)
{
localcmd("menu_restart\n");
Menu_AutoScale();
}
void m_shutdown ( void )
{
}
void m_draw ( vector vecScreensize )
{
if (vecScreensize != video_res) {
Menu_AutoScale();
}
g_background = cvar("_background");
/* make sure input carries over when a map background is active */
if (g_background) {
if (getkeydest() != KEY_MENU) {
setkeydest(KEY_MENU);
setmousetarget(TARGET_MENU);
setcursormode(TRUE, "gfx/cursor");
}
}
if (!g_iMenuActive && !g_background) {
/* make sure we're redirecting input when the background's gone */
if (getkeydest() != KEY_GAME) {
setkeydest(KEY_GAME);
setmousetarget(TARGET_CLIENT);
setcursormode(FALSE);
}
return;
}
frametime = time - lasttime;
lasttime = time;
video_res = vecScreensize;
Background_Draw( vecScreensize );
Desktop_Draw();
}
float Menu_InputEvent ( float evtype, float scanx, float chary, float devid )
{
switch (evtype) {
case IE_KEYDOWN:
if (chary == K_ESCAPE) {
if (clientstate() == 2 && !g_background) {
m_toggle(0);
}
}
break;
}
g_vecMousePos = getmousepos();
g_uiDesktop.Input( evtype, scanx, chary, devid );
return (float)g_iMenuActive;
}
void
m_display(void)
{
g_iMenuActive = TRUE;
setkeydest(KEY_MENU);
setmousetarget(TARGET_MENU);
setcursormode(TRUE, "gfx/cursor");
}
/*
=================
m_hide
=================
*/
void
m_hide(void)
{
g_iMenuActive = FALSE;
setkeydest(KEY_GAME);
setmousetarget(TARGET_CLIENT);
setcursormode(FALSE);
}
/*
=================
m_toggle
=================
*/
void
m_toggle(float fMode)
{
if (fMode == FALSE) {
m_hide();
} else {
m_display();
}
}
float m_consolecommand ( string strCommand )
{
dprint( sprintf( "[MENU] m_consolecommand: %s\n", strCommand ) );
tokenize( strCommand );
switch ( argv( 0 ) ) {
case "menu_quit":
UI_QuitGame_Show();
break;
case "menu_music":
UI_MusicPlayer_Show();
break;
case "showconsole":
UI_Console_Show();
break;
case "map_background":
localcmd(sprintf("maxplayers 2\nset coop 1\nset sv_background 1\nmap %s\n",
argv(1)));
break;
default:
return (0);
}
return (1);
}