31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* we need to keep this an enum so find() does its work faster */
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enum
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{
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BOTINFO_NONE, /* no info */
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BOTINFO_HEALTH, /* health item */
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BOTINFO_ARMOR, /* armor item */
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BOTINFO_AMMO, /* ammo pickup */
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BOTINFO_WEAPON, /* weapon pickup */
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BOTINFO_SPAWNPOINT, /* place where to find new players */
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BOTINFO_TEAM_GOALITEM, /* team-mode goal item (flag, intel) */
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BOTINFO_TEAM_GOALCAPTURE, /* where to go when goal-item present */
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BOTINFO_END /* end destination */
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};
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.float botinfo; |