nuclide/src/gs-entbase/shared
Marco Cawthorne 08c3a4a576
SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
that all entities will use surfaceParm defined info by default unless
overriden by an entity. + Set up sane defaults for surface properties.
2021-11-13 01:38:20 +01:00
..
NSBrushTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSBrushTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSEntity.h NSEntity: Make sure .scale affects SetSize() calls and is updated with 2021-11-10 02:33:31 +01:00
NSEntity.qc NSEntity: Check .scale before applying setsize() in case someone's funny 2021-11-10 03:00:09 +01:00
NSIO.h Added support for the triggers/think states across Save/Restore functionality 2021-10-23 01:00:15 +02:00
NSIO.qc Added support for the triggers/think states across Save/Restore functionality 2021-10-23 01:00:15 +02:00
NSMonster.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSMonster.qc SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
NSPointTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSPointTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSRenderableEntity.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSRenderableEntity.qc NSRenderableEntity: m_iBody should be applied to the first two geomset groups (for now) 2021-11-10 10:42:52 +01:00
NSSurfacePropEntity.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSSurfacePropEntity.qc SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
NSTalkMonster.h Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSTalkMonster.qc Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
NSTrigger.h NSTrigger: Make sure SpawnKey sets 'target' on the client progs too. 2021-10-23 12:40:35 +02:00
NSTrigger.qc NSTrigger: Make sure SpawnKey sets 'target' on the client progs too. 2021-10-23 12:40:35 +02:00
NSVehicle.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSVehicle.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
baseentity.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
decals.qc CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether 2021-09-16 21:16:37 +02:00
env_projectedtexture.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_friction.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_illusionary.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_ladder.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_monitor.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_tankmortar.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_wall.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
info_particle_system.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
light_dynamic.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
prop_vehicle_driveable.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
spraylogo.qc Client: Remove redundant addentity() calls from predraws of entity classes that 2021-06-29 10:53:36 +02:00
trigger_camera.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
trigger_gravity.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
worldspawn.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00