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NSBrushTrigger.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSBrushTrigger.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSEntity.h
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NSEntity: Make sure .scale affects SetSize() calls and is updated with
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2021-11-10 02:33:31 +01:00 |
NSEntity.qc
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NSEntity: Check .scale before applying setsize() in case someone's funny
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2021-11-10 03:00:09 +01:00 |
NSIO.h
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Added support for the triggers/think states across Save/Restore functionality
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2021-10-23 01:00:15 +02:00 |
NSIO.qc
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Added support for the triggers/think states across Save/Restore functionality
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2021-10-23 01:00:15 +02:00 |
NSMonster.h
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Initial commit of the Save/Restore system, this is the first reference
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2021-10-22 20:51:51 +02:00 |
NSMonster.qc
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SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
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2021-11-13 01:38:20 +01:00 |
NSPointTrigger.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSPointTrigger.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSRenderableEntity.h
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Initial commit of the Save/Restore system, this is the first reference
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2021-10-22 20:51:51 +02:00 |
NSRenderableEntity.qc
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NSRenderableEntity: m_iBody should be applied to the first two geomset groups (for now)
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2021-11-10 10:42:52 +01:00 |
NSSurfacePropEntity.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSSurfacePropEntity.qc
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SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
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2021-11-13 01:38:20 +01:00 |
NSTalkMonster.h
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Initial commit of the Save/Restore system, this is the first reference
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2021-10-22 20:51:51 +02:00 |
NSTalkMonster.qc
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Initial commit of the Save/Restore system, this is the first reference
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2021-10-22 20:51:51 +02:00 |
NSTrigger.h
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NSTrigger: Make sure SpawnKey sets 'target' on the client progs too.
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2021-10-23 12:40:35 +02:00 |
NSTrigger.qc
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NSTrigger: Make sure SpawnKey sets 'target' on the client progs too.
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2021-10-23 12:40:35 +02:00 |
NSVehicle.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSVehicle.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
baseentity.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
decals.qc
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CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
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2021-09-16 21:16:37 +02:00 |
env_projectedtexture.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_friction.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_illusionary.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_ladder.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_monitor.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_tankmortar.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_wall.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
info_particle_system.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
light_dynamic.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
prop_vehicle_driveable.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
spraylogo.qc
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Client: Remove redundant addentity() calls from predraws of entity classes that
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2021-06-29 10:53:36 +02:00 |
trigger_camera.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
trigger_gravity.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
worldspawn.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |