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NSBrushTrigger.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSBrushTrigger.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSClient.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSClient.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSClientPlayer.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSClientPlayer.qc
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func_vehicle: Make it shared/predicted. The smoothest it's ever been!
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2022-08-28 09:20:34 -07:00 |
NSClientSpectator.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSClientSpectator.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSEntity.h
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NSEntity: add Disappear() method. Mods that used Hide() to remove an entity from the active game will have to switch to this instead.
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2022-08-27 11:20:38 -07:00 |
NSEntity.qc
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NSEntity: add Disappear() method. Mods that used Hide() to remove an entity from the active game will have to switch to this instead.
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2022-08-27 11:20:38 -07:00 |
NSIO.h
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Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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2022-08-24 14:05:59 -07:00 |
NSIO.qc
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NSIO: Check is entity was freed before calling Respawn()
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2022-08-12 12:58:26 -07:00 |
NSMaterial.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
NSMaterial.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
NSMonster.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSMonster.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSNavAI.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSNavAI.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSPhysicsEntity.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSPhysicsEntity.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSPointTrigger.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSPointTrigger.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSRenderableEntity.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSRenderableEntity.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSSurfacePropEntity.h
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Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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2022-08-24 14:05:59 -07:00 |
NSSurfacePropEntity.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSTalkMonster.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSTalkMonster.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
NSTimer.h
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NSTimer: Add SetupTimer(entity, void(), float, bool) and RunTimer() methods.
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2022-08-27 11:21:11 -07:00 |
NSTimer.qc
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NSTimer: Add SetupTimer(entity, void(), float, bool) and RunTimer() methods.
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2022-08-27 11:21:11 -07:00 |
NSTrigger.h
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
NSTrigger.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
NSVehicle.h
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSVehicle.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSWeapon.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
NSWeapon.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
colors.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
damage.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
defs.h
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NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
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2022-08-25 18:52:04 -07:00 |
effects.h
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effects.h: Document EF_GREEN, which I missed.
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2022-08-24 14:44:16 -07:00 |
entities.h
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func_vehicle: Make it shared/predicted. The smoothest it's ever been!
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2022-08-28 09:20:34 -07:00 |
events.h
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Implement 'cleardecals' client command, as well as an SVC_CGAMEPACKET for servers to request clients' clear their decal cache.
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2022-08-27 22:05:31 -07:00 |
flags.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Shared: NSLog should just take whatever N args
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2022-07-20 16:48:41 -07:00 |
hitmesh.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
include.src
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NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
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2022-08-25 18:52:04 -07:00 |
materials.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
math.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
math.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
platform.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
player_pmove.qc
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PMove: make sv_maxspeed actually controlls players speed
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2022-07-16 00:17:54 +03:00 |
pmove.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
pmove.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
pmove_custom.qc
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PMove: Define waterlevels more appropriately. Add WATERLEVEL_{OUTSIDE,KNEE,CHEST,SUBMERGED} types.
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2022-08-05 14:44:42 -07:00 |
propdata.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
propdata.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
sound.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
sound.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
surfaceproperties.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
surfaceproperties.qc
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Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
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2022-07-14 18:04:11 -07:00 |
util.qc
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Client: Disable some expensive routines when paused.
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2022-07-18 10:02:04 -07:00 |
weapons.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
weapons.qc
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |