94 lines
2.8 KiB
Plaintext
94 lines
2.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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Game_Input(void)
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{
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CGameRules rules = (CGameRules)g_grMode;
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if (rules.m_iIntermission) {
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rules.IntermissionEnd();
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return;
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}
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if (input_buttons & INPUT_BUTTON0) {
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Weapons_Primary();
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} else if (input_buttons & INPUT_BUTTON4) {
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Weapons_Reload();
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} else if (input_buttons & INPUT_BUTTON3) {
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Weapons_Secondary();
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} else {
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Weapons_Release();
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}
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if (input_buttons & INPUT_BUTTON5) {
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Player_UseDown();
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} else {
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Player_UseUp();
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}
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if (self.impulse == 100) {
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Flashlight_Toggle();
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}
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if (cvar("sv_cheats") == 1) {
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player pl = (player)self;
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if (self.impulse == 101) {
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pl.health = 100;
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pl.armor = 100;
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Weapons_AddItem(pl, WEAPON_M3, -1);
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Weapons_AddItem(pl, WEAPON_XM1014, -1);
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Weapons_AddItem(pl, WEAPON_MP5, -1);
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Weapons_AddItem(pl, WEAPON_P90, -1);
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Weapons_AddItem(pl, WEAPON_UMP45, -1);
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Weapons_AddItem(pl, WEAPON_MAC10, -1);
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Weapons_AddItem(pl, WEAPON_TMP, -1);
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Weapons_AddItem(pl, WEAPON_AK47, -1);
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Weapons_AddItem(pl, WEAPON_SG552, -1);
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Weapons_AddItem(pl, WEAPON_M4A1, -1);
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Weapons_AddItem(pl, WEAPON_AUG, -1);
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Weapons_AddItem(pl, WEAPON_SCOUT, -1);
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Weapons_AddItem(pl, WEAPON_AWP, -1);
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Weapons_AddItem(pl, WEAPON_G3SG1, -1);
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Weapons_AddItem(pl, WEAPON_SG550, -1);
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Weapons_AddItem(pl, WEAPON_PARA, -1);
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Weapons_AddItem(pl, WEAPON_C4BOMB, -1);
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Weapons_AddItem(pl, WEAPON_FLASHBANG, -1);
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Weapons_AddItem(pl, WEAPON_HEGRENADE, -1);
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Weapons_AddItem(pl, WEAPON_SMOKEGRENADE, -1);
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Weapons_AddItem(pl, WEAPON_USP45, -1);
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Weapons_AddItem(pl, WEAPON_GLOCK18, -1);
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Weapons_AddItem(pl, WEAPON_DEAGLE, -1);
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Weapons_AddItem(pl, WEAPON_P228, -1);
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Weapons_AddItem(pl, WEAPON_ELITES, -1);
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Weapons_AddItem(pl, WEAPON_FIVESEVEN, -1);
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Weapons_AddItem(pl, WEAPON_KNIFE, -1);
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}
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if (self.impulse == 102) {
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, ::identity, 1));) {
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CBaseEntity caw = (CBaseEntity)a;
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caw.Respawn();
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}
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bprint(PRINT_HIGH, "Respawning all map entities...\n");
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}
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}
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self.impulse = 0;
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}
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