48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
Predict_PreFrame
|
|
|
|
We're part way through parsing new player data.
|
|
Propagate our pmove state to whatever the current frame before its stomped on
|
|
(so any non-networked state updates locally).
|
|
=================
|
|
*/
|
|
void
|
|
GamePredict_PreFrame(player pl)
|
|
{
|
|
pl.net_cs_shotmultiplier = pl.cs_shotmultiplier;
|
|
pl.net_cs_shottime = pl.cs_shottime;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Predict_PostFrame
|
|
|
|
We're part way through parsing new player data.
|
|
Rewind our pmove state back to before we started predicting.
|
|
(to give consistent state instead of accumulating errors)
|
|
=================
|
|
*/
|
|
void
|
|
GamePredict_PostFrame(player pl)
|
|
{
|
|
pl.cs_shotmultiplier = pl.net_cs_shotmultiplier;
|
|
pl.cs_shottime = pl.net_cs_shottime;
|
|
}
|