nuclide/cstrike/src/client/init.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
=================
Client_Init
Comparable to worldspawn in SSQC in that it's mostly used for precaches
=================
*/
void
Client_Init(float apilevel, string enginename, float engineversion)
{
registercommand("chooseteam");
registercommand("buy");
/* radio */
registercommand("radio1");
registercommand("radio2");
registercommand("radio3");
registercommand("motd");
registercommand("drop");
registercommand("nightvision");
/* pistols */
registercommand("glock");
registercommand("usp");
registercommand("p228");
registercommand("deagle");
registercommand("fn57");
registercommand("elites");
/* shotties */
registercommand("m3");
registercommand("xm1014");
/* smg */
registercommand("tmp");
registercommand("mac10");
registercommand("mp5");
registercommand("ump45");
/* rifles */
registercommand("p90");
registercommand("ak47");
registercommand("m4a1");
registercommand("sg552");
registercommand("aug");
registercommand("scout");
registercommand("sg550");
registercommand("awp");
registercommand("g3sg1");
/* lonely */
registercommand("m249");
/* ammo */
registercommand("primammo");
registercommand("buyammo1");
registercommand("secammo");
registercommand("buyammo2");
/* equipment */
registercommand("vest");
registercommand("vesthelm");
registercommand("flash");
registercommand("hegren");
registercommand("vsgren");
registercommand("defuser");
registercommand("nvg");
/* radio */
registercommand("coverme");
registercommand("takepoint");
registercommand("holdpos");
registercommand("regroup");
registercommand("followme");
registercommand("takingfire");
registercommand("go");
registercommand("fallback");
registercommand("sticktog");
registercommand("getinpos");
registercommand("stormfront");
registercommand("report");
registercommand("roger");
registercommand("enemyspot");
registercommand("needbackup");
registercommand("sectorclear");
registercommand("inposition");
registercommand("reportingin");
registercommand("getout");
registercommand("negative");
registercommand("enemydown");
Obituary_Init();
}
void
Client_InitDone(void)
{
Textmenu_Call("TEAM_SELECT");
}
void
Game_RendererRestarted(string rstr)
{
Obituary_Precache();
FX_Blood_Init();
FX_BreakModel_Init();
FX_Explosion_Init();
FX_GibHuman_Init();
FX_Spark_Init();
FX_Impact_Init();
FX_Smokenade_Init();
}