131 lines
3.1 KiB
Plaintext
131 lines
3.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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=================
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Client_Init
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Comparable to worldspawn in SSQC in that it's mostly used for precaches
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=================
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*/
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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registercommand("chooseteam");
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registercommand("buy");
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/* radio */
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registercommand("radio1");
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registercommand("radio2");
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registercommand("radio3");
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registercommand("motd");
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registercommand("drop");
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registercommand("nightvision");
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/* pistols */
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registercommand("glock");
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registercommand("usp");
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registercommand("p228");
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registercommand("deagle");
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registercommand("fn57");
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registercommand("elites");
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/* shotties */
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registercommand("m3");
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registercommand("xm1014");
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/* smg */
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registercommand("tmp");
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registercommand("mac10");
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registercommand("mp5");
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registercommand("ump45");
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/* rifles */
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registercommand("p90");
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registercommand("ak47");
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registercommand("m4a1");
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registercommand("sg552");
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registercommand("aug");
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registercommand("scout");
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registercommand("sg550");
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registercommand("awp");
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registercommand("g3sg1");
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/* lonely */
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registercommand("m249");
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/* ammo */
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registercommand("primammo");
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registercommand("buyammo1");
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registercommand("secammo");
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registercommand("buyammo2");
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/* equipment */
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registercommand("vest");
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registercommand("vesthelm");
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registercommand("flash");
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registercommand("hegren");
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registercommand("vsgren");
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registercommand("defuser");
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registercommand("nvg");
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/* radio */
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registercommand("coverme");
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registercommand("takepoint");
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registercommand("holdpos");
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registercommand("regroup");
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registercommand("followme");
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registercommand("takingfire");
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registercommand("go");
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registercommand("fallback");
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registercommand("sticktog");
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registercommand("getinpos");
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registercommand("stormfront");
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registercommand("report");
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registercommand("roger");
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registercommand("enemyspot");
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registercommand("needbackup");
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registercommand("sectorclear");
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registercommand("inposition");
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registercommand("reportingin");
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registercommand("getout");
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registercommand("negative");
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registercommand("enemydown");
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Obituary_Init();
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}
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void
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Client_InitDone(void)
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{
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Textmenu_Call("TEAM_SELECT");
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}
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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FX_GibHuman_Init();
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FX_Spark_Init();
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FX_Impact_Init();
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FX_Smokenade_Init();
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}
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