nuclide/base/src/shared/weapon_common.h

58 lines
1.7 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
typedef struct
{
string name;
int id; /* bitflag id */
int slot;
int slot_pos;
int allow_drop;
void(void) draw;
void(void) holster;
void(void) primary;
void(void) secondary;
void(void) reload;
void(void) release;
void(void) crosshair;
void(void) precache;
int(int, int) pickup;
void(player) updateammo;
string() wmodel;
string() pmodel;
string() deathmsg;
float() aimanim;
void(int, vector, float) hudpic;
} weapon_t;
void Weapons_DrawCrosshair(void);
void Weapons_MakeVectors(void);
vector Weapons_GetCameraPos(void);
void Weapons_ViewAnimation(int);
void Weapons_ViewPunchAngle(vector);
void Weapons_PlaySound(entity, float, string, float, float);
int Weapons_IsPresent(player, int);
void Weapons_SetModel(string);
void Weapons_SetGeomset(string);
#ifdef CLIENT
string Weapons_GetPlayermodel(int);
int Weapons_GetAnimation(void);
void Weapons_HUDPic(int, int, vector, float);
#endif