79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
void
|
|
GamePMove_WaterMove(player target)
|
|
{
|
|
if (target.movetype == MOVETYPE_NOCLIP) {
|
|
return;
|
|
}
|
|
|
|
#ifdef SERVER
|
|
if (target.health < 0) {
|
|
return;
|
|
}
|
|
|
|
/* we've just exited water */
|
|
if (target.waterlevel != 3) {
|
|
if (target.underwater_time < time) {
|
|
Sound_Play(target, CHAN_BODY, "player.gasplight");
|
|
} else if (target.underwater_time < time + 9) {
|
|
Sound_Play(target, CHAN_BODY, "player.gaspheavy");
|
|
}
|
|
target.underwater_time = time + 12;
|
|
} else if (target.underwater_time < time) {
|
|
/* we've been underwater... for too long. */
|
|
if (target.pain_time < time) {
|
|
Damage_Apply(target, world, 5, DMG_DROWN, 0);
|
|
target.pain_time = time + 1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!target.waterlevel){
|
|
if (target.flags & FL_INWATER) {
|
|
#ifdef SERVER
|
|
Sound_Play(target, CHAN_BODY, "player.waterexit");
|
|
#endif
|
|
target.flags &= ~FL_INWATER;
|
|
}
|
|
return;
|
|
}
|
|
|
|
#ifdef SERVER
|
|
if (target.watertype == CONTENT_LAVA) {
|
|
if (target.pain_time < time) {
|
|
target.pain_time = time + 0.2;
|
|
Damage_Apply(target, world, 10*target.waterlevel, DMG_BURN, 0);
|
|
}
|
|
} else if (target.watertype == CONTENT_SLIME) {
|
|
if (target.pain_time < time) {
|
|
target.pain_time = time + 1;
|
|
Damage_Apply(target, world, 4*target.waterlevel, DMG_ACID, 0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!(target.flags & FL_INWATER)) {
|
|
#ifdef SERVER
|
|
Sound_Play(target, CHAN_BODY, "player.waterenter");
|
|
target.pain_time = 0;
|
|
#endif
|
|
target.flags |= FL_INWATER;
|
|
}
|
|
}
|
|
|