70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
#define PHY_JUMP_CHAINWINDOW 0.5
|
|
#define PHY_JUMP_CHAIN 100
|
|
#define PHY_JUMP_CHAINDECAY 50
|
|
|
|
.float waterlevel;
|
|
.float watertype;
|
|
|
|
float GamePMove_Maxspeed(player target)
|
|
{
|
|
return (target.flags & FL_CROUCHING) ? 135 : 270;
|
|
}
|
|
|
|
void GamePMove_Fall(player target, float impactspeed)
|
|
{
|
|
if (impactspeed > 580) {
|
|
#ifdef SERVER
|
|
float fFallDamage = (impactspeed - 580) * (100 / (1024 - 580));
|
|
Damage_Apply(target, world, fFallDamage, 0, DMG_FALL);
|
|
Sound_Play(target, CHAN_VOICE, "player.fall");
|
|
#endif
|
|
target.punchangle += [15,0,(input_sequence & 1) ? 15 : -15];
|
|
} else if (impactspeed > 400) {
|
|
target.punchangle += [15,0,0];
|
|
#ifdef SERVER
|
|
Sound_Play(target, CHAN_VOICE, "player.lightfall");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void GamePMove_Jump(player target)
|
|
{
|
|
float flJumptimeDelta;
|
|
float flChainBonus;
|
|
|
|
if (target.waterlevel >= 2) {
|
|
if (target.watertype == CONTENT_WATER) {
|
|
target.velocity[2] = 100;
|
|
} else if (target.watertype == CONTENT_SLIME) {
|
|
target.velocity[2] = 80;
|
|
} else {
|
|
target.velocity[2] = 50;
|
|
}
|
|
} else {
|
|
target.velocity[2] += 240;
|
|
}
|
|
|
|
if (target.jumptime > 0) {
|
|
flJumptimeDelta = 0 - (target.jumptime - PHY_JUMP_CHAINWINDOW);
|
|
flChainBonus = PHY_JUMP_CHAIN - (((PHY_JUMP_CHAINWINDOW - (PHY_JUMP_CHAINWINDOW - flJumptimeDelta)) * 2) * PHY_JUMP_CHAINDECAY);
|
|
target.velocity[2] += flChainBonus;
|
|
}
|
|
target.jumptime = PHY_JUMP_CHAINWINDOW;
|
|
}
|