38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void info_player_start(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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}
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void info_player_deathmatch(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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}
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void info_player_team1(void)
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{
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self.classname = "info_player_deathmatch";
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}
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void info_player_team2(void)
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{
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self.classname = "info_player_deathmatch";
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}
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