198 lines
5.0 KiB
Plaintext
198 lines
5.0 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
var int autocvar_sv_playerkeepalive = TRUE;
|
|
|
|
void
|
|
GameRules::LevelDecodeParms(base_player pp)
|
|
{
|
|
player pl = (player)pp;
|
|
g_landmarkpos[0] = parm1;
|
|
g_landmarkpos[1] = parm2;
|
|
g_landmarkpos[2] = parm3;
|
|
pl.angles[0] = parm4;
|
|
pl.angles[1] = parm5;
|
|
pl.angles[2] = parm6;
|
|
pl.velocity[0] = parm7;
|
|
pl.velocity[1] = parm8;
|
|
pl.velocity[2] = parm9;
|
|
pl.g_items = parm10;
|
|
pl.activeweapon = parm11;
|
|
pl.flags = parm64;
|
|
|
|
if (pl.flags & FL_CROUCHING) {
|
|
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
|
|
} else {
|
|
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
|
}
|
|
}
|
|
|
|
void
|
|
GameRules::LevelChangeParms(base_player pp)
|
|
{
|
|
player pl = (player)pp;
|
|
parm1 = g_landmarkpos[0];
|
|
parm2 = g_landmarkpos[1];
|
|
parm3 = g_landmarkpos[2];
|
|
parm4 = pl.angles[0];
|
|
parm5 = pl.angles[1];
|
|
parm6 = pl.angles[2];
|
|
parm7 = pl.velocity[0];
|
|
parm8 = pl.velocity[1];
|
|
parm9 = pl.velocity[2];
|
|
parm64 = pl.flags;
|
|
parm10 = pl.g_items;
|
|
parm11 = pl.activeweapon;
|
|
}
|
|
|
|
void
|
|
GameRules::LevelNewParms(void)
|
|
{
|
|
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
|
|
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
|
|
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
|
|
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
|
|
parm29 = parm30 = 0;
|
|
parm64 = FL_CLIENT;
|
|
}
|
|
|
|
/* we check what fields have changed over the course of the frame and network
|
|
* only the ones that have actually changed */
|
|
void
|
|
GameRules::PlayerPostFrame(base_player pl)
|
|
{
|
|
Animation_PlayerUpdate();
|
|
|
|
if (autocvar_sv_playerkeepalive)
|
|
pl.SendFlags |= PLAYER_KEEPALIVE;
|
|
|
|
if (pl.old_modelindex != pl.modelindex)
|
|
pl.SendFlags |= PLAYER_MODELINDEX;
|
|
|
|
if (pl.old_origin[0] != pl.origin[0])
|
|
pl.SendFlags |= PLAYER_ORIGIN;
|
|
|
|
if (pl.old_origin[1] != pl.origin[1])
|
|
pl.SendFlags |= PLAYER_ORIGIN;
|
|
|
|
if (pl.old_origin[2] != pl.origin[2])
|
|
pl.SendFlags |= PLAYER_ORIGIN_Z;
|
|
|
|
if (pl.old_angles[0] != pl.v_angle[0])
|
|
pl.SendFlags |= PLAYER_ANGLES_X;
|
|
|
|
if (pl.old_angles[1] != pl.angles[1])
|
|
pl.SendFlags |= PLAYER_ANGLES_Y;
|
|
|
|
if (pl.old_angles[2] != pl.angles[2])
|
|
pl.SendFlags |= PLAYER_ANGLES_Z;
|
|
|
|
if (pl.old_velocity[0] != pl.velocity[0])
|
|
pl.SendFlags |= PLAYER_VELOCITY;
|
|
|
|
if (pl.old_velocity[1] != pl.velocity[1])
|
|
pl.SendFlags |= PLAYER_VELOCITY;
|
|
|
|
if (pl.old_velocity[2] != pl.velocity[2])
|
|
pl.SendFlags |= PLAYER_VELOCITY_Z;
|
|
|
|
if (pl.old_flags != pl.flags)
|
|
pl.SendFlags |= PLAYER_FLAGS;
|
|
|
|
if (pl.old_gflags != pl.gflags)
|
|
pl.SendFlags |= PLAYER_FLAGS;
|
|
|
|
if (pl.old_activeweapon != pl.activeweapon)
|
|
pl.SendFlags |= PLAYER_WEAPON;
|
|
|
|
if (pl.old_items != pl.g_items)
|
|
pl.SendFlags |= PLAYER_ITEMS;
|
|
|
|
if (pl.old_health != pl.health)
|
|
pl.SendFlags |= PLAYER_HEALTH;
|
|
|
|
if (pl.old_armor != pl.armor)
|
|
pl.SendFlags |= PLAYER_ARMOR;
|
|
|
|
if (pl.old_movetype != pl.movetype)
|
|
pl.SendFlags |= PLAYER_MOVETYPE;
|
|
|
|
if (pl.old_viewofs != pl.view_ofs[2])
|
|
pl.SendFlags |= PLAYER_VIEWOFS;
|
|
|
|
if (pl.old_baseframe != pl.baseframe)
|
|
pl.SendFlags |= PLAYER_BASEFRAME;
|
|
|
|
if (pl.old_frame != pl.frame)
|
|
pl.SendFlags |= PLAYER_FRAME;
|
|
|
|
if (pl.old_a_ammo1 != pl.a_ammo1)
|
|
pl.SendFlags |= PLAYER_AMMO1;
|
|
|
|
if (pl.old_a_ammo2 != pl.a_ammo2)
|
|
pl.SendFlags |= PLAYER_AMMO2;
|
|
|
|
if (pl.old_a_ammo3 != pl.a_ammo3)
|
|
pl.SendFlags |= PLAYER_AMMO3;
|
|
|
|
pl.old_modelindex = pl.modelindex;
|
|
pl.old_origin = pl.origin;
|
|
pl.old_angles = pl.angles;
|
|
pl.old_angles[0] = pl.v_angle[0];
|
|
pl.old_velocity = pl.velocity;
|
|
pl.old_flags = pl.flags;
|
|
pl.old_gflags = pl.gflags;
|
|
pl.old_activeweapon = pl.activeweapon;
|
|
pl.old_items = pl.g_items;
|
|
pl.old_health = pl.health;
|
|
pl.old_armor = pl.armor;
|
|
pl.old_movetype = pl.movetype;
|
|
pl.old_viewofs = pl.view_ofs[2];
|
|
pl.old_baseframe = pl.baseframe;
|
|
pl.old_frame = pl.frame;
|
|
pl.old_a_ammo1 = pl.a_ammo1;
|
|
pl.old_a_ammo2 = pl.a_ammo2;
|
|
pl.old_a_ammo3 = pl.a_ammo3;
|
|
}
|
|
|
|
void
|
|
GameRules::PlayerConnect(base_player pl)
|
|
{
|
|
if (Plugin_PlayerConnect(pl) == FALSE)
|
|
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
|
|
}
|
|
|
|
void
|
|
GameRules::PlayerDisconnect(base_player pl)
|
|
{
|
|
if (Plugin_PlayerDisconnect(pl) == FALSE)
|
|
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
|
|
|
|
/* Make this unusable */
|
|
pl.solid = SOLID_NOT;
|
|
pl.movetype = MOVETYPE_NONE;
|
|
pl.modelindex = 0;
|
|
pl.health = 0;
|
|
pl.takedamage = 0;
|
|
pl.SendFlags = -1;
|
|
}
|
|
|
|
void
|
|
GameRules::PlayerKill(base_player pl)
|
|
{
|
|
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
|
|
}
|