52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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View_UpdateWeapon(entity vm, entity mflash)
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{
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player pl = (player)pSeat->m_ePlayer;
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/* only bother upon change */
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if (pSeat->m_iLastWeapon == pl.activeweapon) {
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return;
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}
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pSeat->m_iOldWeapon = pSeat->m_iLastWeapon;
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pSeat->m_iLastWeapon = pl.activeweapon;
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if (!pl.activeweapon) {
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return;
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}
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/* hack, we changed the wep, move this into Game_Input/PMove */
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Weapons_Draw();
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/* we forced a weapon call outside the prediction,
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* thus we need to update all the net variables to
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* make sure these updates are recognized. this is
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* vile but it'll have to do for now */
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pl.net_w_attack_next = pl.w_attack_next;
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pl.net_w_idle_next = pl.w_idle_next;
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pl.net_viewzoom = pl.viewzoom;
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pl.net_weapontime = pl.weapontime;
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/* figure out when the attachments start. in FTE attachments for
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* HLMDL are treated as bones. they start at numbones + 1 */
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skel_delete(mflash.skeletonindex);
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mflash.skeletonindex = skel_create(vm.modelindex);
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pSeat->m_iVMBones = skel_get_numbones(mflash.skeletonindex) + 1;
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pSeat->m_iVMEjectBone = pSeat->m_iVMBones + 1;
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}
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