nuclide/src/botlib/profiles.h

42 lines
1.3 KiB
C

/*
* Copyright (c) 2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* BotScript
script/bots.txt
Listing of various bot profiles
where infokeys can be set and interpreted
by the game-logic at will.
The `name` keys has to _always_ be present.
The `funname` key is optional.
Name acts as both an identifier as well
as a nickname when `funname` is not present.
Anything else is considered to be extra.
*/
typedef struct
{
string m_strName;
string m_strNetName;
string m_strExtra;
} botScript_t;
#define BOTSCRIPT_MAX 32
botScript_t g_bots[BOTSCRIPT_MAX];
var int g_botScriptCount;