nuclide/src/botlib/cvar.h

43 lines
1.4 KiB
C

/*
* Copyright (c) 2016-2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int autocvar_bot_aimless = FALSE;
var int autocvar_nav_linksize = 256;
var int autocvar_nav_radius = 8;
var bool autocvar_bot_crouch = false;
var bool autocvar_bot_walk = false;
var bool autocvar_bot_stop = false;
var bool autocvar_bot_dont_shoot = false;
var bool autocvar_bot_join_after_player = false;
var float autocvar_bot_join_delay = 0.0f;
var int autocvar_bot_quota = 0i;
var string autocvar_bot_quota_mode = "normal";
var string autocvar_bot_chatter = "normal";
typedef enum
{
BOTSKILL_EASY = 1,
BOTSKILL_MEDIUM,
BOTSKILL_HARD
} botskill_t;
var botskill_t autocvar_bot_skill = BOTSKILL_MEDIUM;
var string autocvar_bot_prefix = "";