nuclide/src/vgui/ui_window.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
WINDOW_DRAGGING,
WINDOW_RESIZING,
};
typedef enumflags
{
VGUIWindowBorderless,
VGUIWindowTitled,
VGUIWindowClosable,
VGUIWindowMiniaturizable,
VGUIWindowResizeable,
VGUIWindowMovable,
VGUIWindowFullscreen
} vguiWindowStyle_t;
#define VGUIWindowStyleDefault VGUIWindowMovable | \
VGUIWindowTitled | \
VGUIWindowClosable | \
VGUIWindowMiniaturizable
/* TODO: MOVE THESE INTO VGUIWindow! COMPILER NEEDS TO BE FIXED FIRST HOWEVER. */
.void(void) tmpVGUIWindow1;
.void(void) tmpVGUIWindow2;
/** Top-most window class in VGUILib */
class VGUIWindow:VGUIView
{
public:
void VGUIWindow(void);
/** Set the title of the window widget. */
nonvirtual void SetTitle(string);
/** Returns the title of the window widget. */
nonvirtual string GetTitle(void);
/** Sets the icon of the window widget. */
nonvirtual void SetIcon(string);
/** Returns the icon of the window widget. */
nonvirtual string GetIcon(void);
/** Sets the style mask of the specified window. */
nonvirtual void SetStyleMask(vguiWindowStyle_t);
/** Called when the window is was resized by the user. */
nonvirtual void CallOnResize(void(void) vFunc);
/** Called when the window has been repositioned by the user. */
nonvirtual void CallOnMove(void(void) vFunc);
/** Will focus the window when called. */
nonvirtual bool Focus(void);
/** Called when the VGUIWindow got moved successfully. */
virtual void WindowDidMove(vector, vector);
/** Called when the VGUIWindow got resized successfully. */
virtual void WindowDidResize(vector, vector);
/** Called when the VGUIWindow was successfully closed. */
virtual void WindowDidClose(void);
/* overrides */
virtual void Draw(void);
virtual void SizeChanged(vector, vector);
virtual bool Input(float, float, float, float);
virtual void Spawned(void);
virtual void NowVisible();
private:
vector m_vecColor;
float m_flAlpha;
vector m_vecDragOffset;
string m_strTitle;
string m_strIcon;
vguiWindowStyle_t m_styleMask;
VGUIButton m_btnClose;
};
void
VGUIWindow::VGUIWindow(void)
{
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
m_styleMask = VGUIWindowStyleDefault;
}
void
VGUIWindow::NowVisible(void)
{
Focus();
}
bool
VGUIWindow::Focus(void)
{
VGUIWidget wLast = this;
VGUIWidget wEdit = m_parent; /* start at parent */
// error("Focusing!!!\n");
/* iterate through the main windows, we start at the parent of all windows... */
do {
//print(sprintf("At %S\n", wEdit.classname));
wLast = wEdit;
wEdit = wEdit.m_next; /* next window of parent */
/* skip over ourselves. */
if (wEdit == this) {
wEdit = this.m_next;
wLast.m_next = this.m_next;
// print("Skipping over ourselves...\n");
//print(sprintf("At %S\n", wEdit.classname));
}
/* if empty... mark ourselves as the last window */
if (wEdit == __NULL__) {
//print("Last window is us...\n");
wLast.m_next = this;
this.m_next = __NULL__;
}
} while (wEdit);
return true;
}
void
VGUIWindow::SetStyleMask(vguiWindowStyle_t val)
{
if (!(val & VGUIWindowClosable)) {
m_btnClose.Hide();
}
m_styleMask = val;
}
void
VGUIWindow::CallOnResize(void(void) func)
{
//#warning "SetFunc in VGUIButton is DEPRECATED. Compiler IS generating JUNK in the old way. Please override VGUIButton and define a OnMouseDown/Up method instead"
//m_vFunc = vFunc;
tmpVGUIWindow1 = func;
}
void
VGUIWindow::CallOnMove(void(void) func)
{
//#warning "SetFunc in VGUIButton is DEPRECATED. Compiler IS generating JUNK in the old way. Please override VGUIButton and define a OnMouseDown/Up method instead"
//m_vFunc = vFunc;
tmpVGUIWindow2 = func;
}
void
VGUIWindow::Spawned(void)
{
static void VGUIWindowButtonClose(void) {
VGUIButton winSelf = (VGUIButton)self;
winSelf.m_parent.Hide();
}
SetMinSize([64,64]);
SetMaxSize([640,480]); // TODO: Make this the screen res
m_strTitle = "Window";
m_btnClose = spawn(VGUIButton);
m_btnClose.SetTitle(__NULL__);
m_btnClose.SetIcon("textures/ui/steam/icon_close");
#ifdef CLASSIC_VGUI
m_btnClose.SetIconColor(m_vecColor);
#else
m_btnClose.SetIconColor([1,1,1]);
#endif
m_btnClose.SetColor(m_vecColor);
m_btnClose.SetFunc(VGUIWindowButtonClose);
m_btnClose.SetSize([20,20]);
Add(m_btnClose);
SetSize([320,240]);
}
void VGUIWindow::SetTitle (string strName)
{
m_strTitle = strName;
}
string VGUIWindow::GetTitle(void)
{
return m_strTitle;
}
void VGUIWindow::SetIcon (string strName)
{
m_strIcon = strName;
}
string VGUIWindow::GetIcon(void)
{
return m_strIcon;
}
void VGUIWindow::SizeChanged (vector vecOld, vector vecNew)
{
m_btnClose.SetPos([vecNew[0] - 24, 4]);
}
void
VGUIWindow::WindowDidMove(vector oldPosition, vector newPosition)
{
}
void
VGUIWindow::WindowDidResize(vector oldSize, vector newSize)
{
}
void
VGUIWindow::WindowDidClose(void)
{
}
void VGUIWindow::Draw(void)
{
#ifdef CLASSIC_VGUI
if (m_styleMask & VGUIWindowFullscreen)
drawfill([0,0], video_res, [0,0,0], 0.5);
else
drawfill(m_vecOrigin, m_vecSize, [0,0,0], 0.5);
if (!(m_styleMask & VGUIWindowBorderless)) {
drawfill(m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
drawfill(m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
}
if (m_styleMask & VGUIWindowResizeable) {
drawpic(m_vecOrigin + m_vecSize - [16,16], "textures/ui/steam/icon_resizer", [16,16], m_vecColor, 1.0f, 0);
}
if (m_styleMask & VGUIWindowTitled)
if (m_strTitle) {
if (m_strIcon) {
Font_DrawText(m_vecOrigin + [26, 8], m_strTitle, g_fntDefault);
drawpic(m_vecOrigin + [4, 4], m_strIcon, [16,16], [1,1,1], 1.0f, 0);
} else {
Font_DrawText(m_vecOrigin + [8, 8], m_strTitle, g_fntDefault);
}
}
#else
VGUITheme theme = GetTheme();
if (m_styleMask & VGUIWindowFullscreen)
theme.DrawWindowBackground([0, 0], video_res, VGUI_STATE_ACTIVE);
else if (!(m_styleMask & VGUIWindowBorderless))
theme.DrawWindow(m_vecOrigin, m_vecSize, VGUI_STATE_ACTIVE);
else
theme.DrawWindowBackground(m_vecOrigin, m_vecSize, VGUI_STATE_ACTIVE);
if (m_styleMask & VGUIWindowResizeable) {
drawpic(m_vecOrigin + m_vecSize - [16,16], "textures/ui/steam/icon_resizer", [16,16], m_vecColor, 1.0f, 0);
}
if (m_styleMask & VGUIWindowTitled)
if (m_strTitle) {
if (m_strIcon) {
theme.DrawText(m_vecOrigin + [26, 8], m_strTitle, m_vecSize, g_fntDefault);
drawpic(m_vecOrigin + [4, 4], m_strIcon, [16,16], [1,1,1], 1.0f, 0);
} else {
theme.DrawText(m_vecOrigin + [8, 8], m_strTitle, m_vecSize, g_fntDefault);
}
}
#endif
super::Draw();
#ifdef UI_DEVELOPER
if (m_iFlags & WINDOW_DRAGGING) {
Font_DrawText([8, video_res[1] - 18], sprintf("Window Position: %d, %d\n", m_vecOrigin[0], m_vecOrigin[1]), g_fntDefault);
}
if (m_iFlags & WINDOW_RESIZING) {
Font_DrawText([8, video_res[1] - 18], sprintf("Window Size: %d, %d\n", m_vecSize[0], m_vecSize[1]), g_fntDefault);
}
#endif
}
bool VGUIWindow::Input (float flEVType, float flKey, float flChar, float flDevID)
{
bool ret = false;
if (flEVType == IE_KEYDOWN) {
if (flKey == K_MOUSE1) {
if (m_styleMask & VGUIWindowResizeable && Util_MouseAbove(g_vecMousePos, m_vecOrigin + (m_vecSize - [16,16]), [16,16])) {
m_iFlags |= WINDOW_RESIZING;
return Focus();
} else if (m_styleMask & VGUIWindowMovable && Util_MouseAbove(g_vecMousePos, m_vecOrigin, [m_vecSize[0] - 32, 16])) {
m_iFlags |= WINDOW_DRAGGING;
m_vecDragOffset = m_vecOrigin - g_vecMousePos;
return Focus();
}
}
} else if (flEVType == IE_KEYUP) {
if (flKey == K_MOUSE1) {
m_iFlags -= (m_iFlags & WINDOW_DRAGGING);
m_iFlags -= (m_iFlags & WINDOW_RESIZING);
}
}
if (m_iFlags & WINDOW_RESIZING) {
if (flEVType == IE_MOUSEABS) {
vector oldSize = m_vecSize;
vector newSize = GetSize() + ([flKey, flChar] - m_vecOrigin - m_vecSize);
SetSize(newSize);
WindowDidResize(oldSize, newSize);
if (tmpVGUIWindow1)
tmpVGUIWindow1();
}
ret = true;
} else if (m_iFlags & WINDOW_DRAGGING) {
if (flEVType == IE_MOUSEABS) {
vector oldPos = m_vecOrigin;
vector newPos = GetPos() + ([flKey, flChar] - m_vecOrigin) + m_vecDragOffset;
SetPos(newPos);
WindowDidMove(oldPos, newPos);
if (tmpVGUIWindow2)
tmpVGUIWindow2();
}
ret = true;
}
if (ret == false) {
ret = super::Input(flEVType, flKey, flChar, flDevID);
}
return (ret);
}